Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.
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Updated
Aug 13, 2020 - C#
Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.
Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
Two very simple barebones examples of how to use Reorderable Lists in Editor scripts
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