A lightweight recreational and educational language and an assembler for a hypothetical processor, inspired by Forth and Lisp.
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Updated
Jan 6, 2025 - Python
A lightweight recreational and educational language and an assembler for a hypothetical processor, inspired by Forth and Lisp.
Attempt to Simulate Fluid using Lattice Boltzmann Method with the Pixel Game Engine
My solutions to the puzzles of Advent of Code 2024 (to learn myself some C++).
creating a basic video editor with raylib + mpeg2 + ffmpeg
My solutions to the puzzles of Advent of Code 2023 (to learn c++).
Minimal C implementation of docker which is a platform for working with container images
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
Http server implementation from scratch.
doing my homework before christmas 🎄
MLKit + Camera + Flow
A repository containing files when following a Python tutorial about the curses library.
A repository containing the files used when following a Python tutorial on modelling gravity.
A repository to document my journey in learning the basics of the Flask microframework.
A Rust port of the Gravity Sim Application I developed in Python.
A remaster of my Year One UU project, built using .NET and C#.
A project used to learn the basics of the Spring framework.
A repository containing the files used when following a Flask tutorial.
A prototype of a game I was working on in 2021.
A rust text editor built by following Philip Flenker's blog on 'hecto'.
This is my progress on the 'Games with Gabe' 2D game engine tutorial.
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