Nvidia's PCSS soft shadow algorithm implemented in Unity
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Updated
Aug 5, 2019 - C#
Nvidia's PCSS soft shadow algorithm implemented in Unity
GLSL implementation of the Percentage-Closer Soft Shadows technique
3D Game Engine
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
Gulp plugin that tracks dependencies between files and adds any files that depend on the files currently in the stream, thus enabling incremental build.
A toy renderer built with directx12 and c++.
LAWA: LiDAR Adverse Weather Augmentation method
Percentage-Closer Soft Shadows (PCSS) in OpenGL
Storybook React configuration with Snapshot- and Image-Testing (Jest, Webpack3, PostCSS, material-UI)
Landing page of training course at Loftschool.com
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