A toy physically based GPU path tracer (C++/OpenGL/GLSL)
-
Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Physically based path tracer made in Vulkan.
Realtime path tracing via WebGPU compute shaders
Powerful Path Tracing Engine For Realistic Rendering
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Simple DXR powered PathTracer in Unity
a path tracer using WebGL for realtime performance
A real-time interactive progressive path tracer on the GPU.
A photorealistic, realtime and GPU-based renderer written in Java
progressive path tracer written in taichi
Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
Playing with path tracing in Unity engine using compute shaders
Source code of my master thesis on occlusion culling for (out-of-core) path tracing
An interactive GPU path tracer from scratch written in C++ using CUDA and OpenGL
Raytracer for Python
Add a description, image, and links to the pathtracer topic page so that developers can more easily learn about it.
To associate your repository with the pathtracer topic, visit your repo's landing page and select "manage topics."