Particle System Demo developed as the final project of theory of computation course at Shahid Beheshti University on spring 2022
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Updated
Apr 29, 2022 - HTML
Particle System Demo developed as the final project of theory of computation course at Shahid Beheshti University on spring 2022
The project involves various techniques for visualizing datasets.
Exercise 2 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 4 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
A (now-deprecated) Python-based simulation framework for self-organizing particle systems using the Amoebot model, under development for NSF-funded research project at Georgia Tech.
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Exercise 3 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Create particle systems in XNA quickly and easily with Dynamic Particle System Framework for XNA.
Exploration of cellular automata in 1d, 2d and 3d 🐦 🐦 🐦 oh no BIRDS
Exercise 5 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Asymptotic properties of (traffic) particle systems. Analysis of vehicular headways. Finished 2020
Exercise 1 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
An exploration of optimisation techniques for Vulkan-based particle systems. One of my BSc final year projects.
3D Game Engine built from the ground up using C++ and OpenGL
Mostly realtime graphics engine
(FB_CBC) http://gdev.tv/cbcgithub
Project on numerical computation for the dynamics of mechanical systems. Simulation of particle, rigid body and Multibody systems.
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