Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".
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Updated
Jul 27, 2022 - Python
Official implementation of dual quaternion transformations as described in the paper "Pose Representations for Deep Skeletal Animation".
Simulates ball trajectory with gravity and bounce effects, applying a Kalman Filter for position estimation from noisy observations. Visualizes true trajectory, noisy data, and filter estimates with performance metrics.
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