The open source mesh processing system
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Updated
Dec 17, 2024 - C++
The open source mesh processing system
Mesh simplification for Unity.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh simplification with UV's boundary preserved
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
A mesh decimation library for .NET and Unity.
Convert NIfTI volume to triangulated mesh using marching cubes
Shape Aware Parallel Mesh Simplification Algorithm
An implementation of mesh simplification algorithm using python
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
A Cutting-Edge Management System for FreeRADIUS, OpenWrt, and Batman-adv Mesh Networks
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
Marching Cubes & Mesh Simplification on multi-label 3D images.
Python script for "Quadric Edge Collapse Decimation"
Mesh Decimation for Unity
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Implementation of Surface Simplification Using QEM in C++.
Service to weld some ThreeJS geometry to indexed one
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
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