Solve pentomino exact cover problem recursively
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Updated
Jun 18, 2018 - Java
Solve pentomino exact cover problem recursively
Sudoku solver, the functional way
Knuth's Dancing Links algorithm in Java
C++ dancing links solver
A Sudoku solver implemented using Knuth's Algorithm X
sudoku solver with dancing links in scala
C++17 constexpr implementation of Donald Knuth's dancing links (DLX) exact cover algorithm / Sudoku solver.
A solver for sudokus of different sizes, written in haskell.
A Sudoku Solver using AI to identify the digits and Knuth's X Algorithm to solve the grid.
This program solves a given sudoku by converting the puzzle into an exact cover problem, which is then solved using Knuth's Algorithm X. The GUI is made in Qt using PyQt5.
Generate solutions for all pentomino board
An implementation of Donald Knuth's Algorithm X (that solves the exact cover problem). For educational purposes.
C++ Implementation of Dancing Links Algorithm
An efficient backtracking algorithm that solves instances of the Exact Cover problem.
Exact Cover Sudoku Solver
Algorithm X and Dancing Links Visualizer
Progetto per il corso di Algoritmi e Strutture Dati dell'Università degli Studi di Brescia, AA 2021/2022.
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