A cycle-accurate Nintendo Game Boy Advance emulator.
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Updated
Dec 12, 2024 - C++
A cycle-accurate Nintendo Game Boy Advance emulator.
Cycle accurate Mega Drive emulator
A Scala Commodore 64, 128, VIC20, CBM2 and SuperCPU emulator
An example of using Ramulator as memory model in a cycle-accurate SystemC Design
NPUsim: Full-Model, Cycle-Level, and Value-Aware Simulations of NPU Accelerators
Fast and Accurate Z80 Emulator in C11
Development and simulation framework for Application Specific Vector Processor
Nebula: a microarchitecture simulator built from loosely coupled microservices
M-Cycle Accurate GameBoy Emulator using Rust
ZX Spectrum 48/128 "Racing the Beam"
MIPT-V Pipeline Flowchart Visualizer
A pedagogical processor on FPGA, developed at NIIT University.
Cycle accurate GameBoy emulator written in C#, running on .net core
Pipelined Processor, Cycle Accurate Simulator, UVM, Automation
Heo is a cycle-accurate multicore architectural simulator written in Go.
This is a fork of the Network on Chip Simulator - Noxim, enhanced with the capability to inject traffic traces from multiple in-order processors. The infrastructure and traffic injector can be extended to support more complex processors and traces.
🐚 low level cycle accurate RISC simulator
Two MIPS cycle-accurate simulators implemented in C++.
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