Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
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Updated
Dec 1, 2024 - C++
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
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Production-ready C++ Asynchronous Framework with rich functionality
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Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
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The official C++ client API for PostgreSQL.
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A header only C++ library that provides type safety and user defined literals for physical units
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Semantic Versioning for modern C++
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An example of how to use the ECS part of the EnTT framework
Cross-platform C++17 Runtime Reflection Library
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.
Credits Node is the main module that provide an opportunity to run a node and participate in CREDITS blockchain network.
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