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This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.
This project investigates the nature of black hole singularities and the fate of an infalling observer. We explore the existence of strong and weak singularities, challenging the prevailing notion of a singularity as an unavoidable annihilation point.