Ray Tracing with WebGL and compute shaders
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Updated
Feb 26, 2020 - JavaScript
Ray Tracing with WebGL and compute shaders
A 2D & 3D rendering engine using OpenGL bindings.
Yet another ray tracer based on Blinn-Phong reflection model.
This project contains an extensive series of Java classes that make up together a raytracing render engine that can be used to generate realistic images. It uses mathematical models and formulas from the computer graphics field of study.
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