Graph-oriented live coding language and music/audio DSP library written in Rust
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Updated
Jul 15, 2024 - Rust
Graph-oriented live coding language and music/audio DSP library written in Rust
Source code for the book Code Your Own Synth Plug-Ins With C++ and JUCE
Library for pure Rust advanced audio synthesis.
Code snippets of sound synthesis algorithms in C++
A compatibility layer between Swift and RNBO.
A powerful cross-platform audio engine, optimized for games.
Ring modulation effect plugin written in C++ ⚙️
A declarative UI library for the Audulus Canvas node
An audio feature extraction library for the JUCE framework. Porting of wbrent/timbreID (original Pure Data external) .
Lightweight GUI editor/converter for Super Famicom/Super Nintendo BRR samples in SDL2 for Windows/MacOS/Linux
Companion repository to the Audio Developer Conference 2024 "DSP in Practice" workshop
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Collection of C++ audio DSP components ⚡
the contents for a workshop in creative dataset sonification and visualization in a web browser using p5.js
Collection of Rust crates for prototyping audio DSP algorithms 🧮
Bela Sound Mangler is a simple & intuitive, quaint & chaotic tool for sound exploration developed using phase vocoder techniques in C++ for the Bela platform.
A JUCE plugin starter project with a continuous integration (CI) pipeline using GitHub Actions.
A simple clipping audio plugin
Audio library written in Rust by MKAudio
(Side-Project: WIP) Music Composing by Programming ?
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