Official implementation of "Path Planning using Neural A* Search" (ICML-21)
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Updated
Jan 30, 2025 - Jupyter Notebook
Official implementation of "Path Planning using Neural A* Search" (ICML-21)
Code for DeepCubeA, a Deep Reinforcement Learning algorithm that can learn to solve the Rubik's cube.
A powerful, optimized and easy-to-use Java A* Pathfinding Library for 3D environments.
A web app to help visualizing typical graph searching algorithms
Project for ROB 550. Implementing SLAM using LIDAR, wheel encoders and IMU on MBot.
Visualization for multiple searching algorithms.
Selected Graph Algorithms
A servant robot trying to serve as fast as possible using A* algorithm.
A C++ solver for the puzzle game called Sokoban
Jogo com algoritmo de busca para fugir de uma ou várias IA em um labirinto
classical search algorithms are used in AI | AI course - Fall 2018
A* Pathfinding C++ providing many additional features
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
A* Algorithm written in pure c++ 17
A pathfinding simulator that uses the A* algorithm to find the shortest path
Usage of A*/Astar algorithm
A* pathfinding for maze in Swift/SwiftUI
Astar (A*) algorithm to find path between two given points
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