An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
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Updated
Aug 25, 2020 - C++
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
Projects of the computer graphics module at FH-Aachen in the summer semester 2016
A showcase of implementations of basic game engine functions
Skeletal animation blending of BVH files
University of Leeds Animation Simulation Course Assignments
CAS is a character animation library. The library is designed to be independent from render or physics engines and easy to integrate in your own project(s). Samples for Irrlicht
Skeletal animation example.
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