v9.10.0
Changes
- Add "preventRoomsCreationWithError" option to scheduler (#177);
- Change remove dead rooms to be async (#174).
TL;DR
The main changes are:
- Add “preventRoomsCreationWithError” option to scheduler: it will allow the scheduler/stack to decide if it want to schedule game rooms even with current failed rooms (crashloopbackoff, never ending terminating); By default the value of this new option is false;
- Run the job to remove dead rooms on an async way: in this way, if the process of remove dead rooms stucks, the other processes like autoscaling are going to work with no interruption.