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wsc.go
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package wsc
import (
"errors"
"github.com/gorilla/websocket"
"github.com/jpillora/backoff"
"math/rand"
"net/http"
"sync"
"time"
)
type Wsc struct {
// 配置信息
Config *Config
// 底层WebSocket
WebSocket *WebSocket
// 连接成功回调
onConnected func()
// 连接异常回调,在准备进行连接的过程中发生异常时触发
onConnectError func(err error)
// 连接断开回调,网络异常,服务端掉线等情况时触发
onDisconnected func(err error)
// 连接关闭回调,服务端发起关闭信号或客户端主动关闭时触发
onClose func(code int, text string)
// 发送Text消息成功回调
onTextMessageSent func(message string)
// 发送Binary消息成功回调
onBinaryMessageSent func(data []byte)
// 发送消息异常回调
onSentError func(err error)
// 接受到Ping消息回调
onPingReceived func(appData string)
// 接受到Pong消息回调
onPongReceived func(appData string)
// 接受到Text消息回调
onTextMessageReceived func(message string)
// 接受到Binary消息回调
onBinaryMessageReceived func(data []byte)
}
type Config struct {
// 写超时
WriteWait time.Duration
// 支持接受的消息最大长度,默认512字节
MaxMessageSize int64
// 最小重连时间间隔
MinRecTime time.Duration
// 最大重连时间间隔
MaxRecTime time.Duration
// 每次重连失败继续重连的时间间隔递增的乘数因子,递增到最大重连时间间隔为止
RecFactor float64
// 消息发送缓冲池大小,默认256
MessageBufferSize int
}
type WebSocket struct {
// 连接url
Url string
Conn *websocket.Conn
Dialer *websocket.Dialer
RequestHeader http.Header
HttpResponse *http.Response
// 是否已连接
isConnected bool
// 加锁避免重复关闭管道
connMu *sync.RWMutex
// 发送消息锁
sendMu *sync.Mutex
// 发送消息缓冲池
sendChan chan *wsMsg
}
type wsMsg struct {
t int
msg []byte
}
// 创建一个Wsc客户端
func New(url string) *Wsc {
return &Wsc{
Config: &Config{
WriteWait: 10 * time.Second,
MaxMessageSize: 512,
MinRecTime: 2 * time.Second,
MaxRecTime: 60 * time.Second,
RecFactor: 1.5,
MessageBufferSize: 256,
},
WebSocket: &WebSocket{
Url: url,
Dialer: websocket.DefaultDialer,
RequestHeader: http.Header{},
isConnected: false,
connMu: &sync.RWMutex{},
sendMu: &sync.Mutex{},
},
}
}
func (wsc *Wsc) SetConfig(config *Config) {
wsc.Config = config
}
func (wsc *Wsc) OnConnected(f func()) {
wsc.onConnected = f
}
func (wsc *Wsc) OnConnectError(f func(err error)) {
wsc.onConnectError = f
}
func (wsc *Wsc) OnDisconnected(f func(err error)) {
wsc.onDisconnected = f
}
func (wsc *Wsc) OnClose(f func(code int, text string)) {
wsc.onClose = f
}
func (wsc *Wsc) OnTextMessageSent(f func(message string)) {
wsc.onTextMessageSent = f
}
func (wsc *Wsc) OnBinaryMessageSent(f func(data []byte)) {
wsc.onBinaryMessageSent = f
}
func (wsc *Wsc) OnSentError(f func(err error)) {
wsc.onSentError = f
}
func (wsc *Wsc) OnPingReceived(f func(appData string)) {
wsc.onPingReceived = f
}
func (wsc *Wsc) OnPongReceived(f func(appData string)) {
wsc.onPongReceived = f
}
func (wsc *Wsc) OnTextMessageReceived(f func(message string)) {
wsc.onTextMessageReceived = f
}
func (wsc *Wsc) OnBinaryMessageReceived(f func(data []byte)) {
wsc.onBinaryMessageReceived = f
}
// 返回关闭状态
func (wsc *Wsc) Closed() bool {
wsc.WebSocket.connMu.RLock()
defer wsc.WebSocket.connMu.RUnlock()
return !wsc.WebSocket.isConnected
}
// 发起连接
func (wsc *Wsc) Connect() {
wsc.WebSocket.sendChan = make(chan *wsMsg, wsc.Config.MessageBufferSize) // 缓冲
b := &backoff.Backoff{
Min: wsc.Config.MinRecTime,
Max: wsc.Config.MaxRecTime,
Factor: wsc.Config.RecFactor,
Jitter: true,
}
rand.Seed(time.Now().UTC().UnixNano())
for {
var err error
nextRec := b.Duration()
wsc.WebSocket.Conn, wsc.WebSocket.HttpResponse, err =
wsc.WebSocket.Dialer.Dial(wsc.WebSocket.Url, wsc.WebSocket.RequestHeader)
if err != nil {
if wsc.onConnectError != nil {
wsc.onConnectError(err)
}
// 重试
time.Sleep(nextRec)
continue
}
// 变更连接状态
wsc.WebSocket.connMu.Lock()
wsc.WebSocket.isConnected = true
wsc.WebSocket.connMu.Unlock()
// 连接成功回调
if wsc.onConnected != nil {
wsc.onConnected()
}
// 设置支持接受的消息最大长度
wsc.WebSocket.Conn.SetReadLimit(wsc.Config.MaxMessageSize)
// 收到连接关闭信号回调
defaultCloseHandler := wsc.WebSocket.Conn.CloseHandler()
wsc.WebSocket.Conn.SetCloseHandler(func(code int, text string) error {
result := defaultCloseHandler(code, text)
wsc.clean()
if wsc.onClose != nil {
wsc.onClose(code, text)
}
return result
})
// 收到ping回调
defaultPingHandler := wsc.WebSocket.Conn.PingHandler()
wsc.WebSocket.Conn.SetPingHandler(func(appData string) error {
if wsc.onPingReceived != nil {
wsc.onPingReceived(appData)
}
return defaultPingHandler(appData)
})
// 收到pong回调
defaultPongHandler := wsc.WebSocket.Conn.PongHandler()
wsc.WebSocket.Conn.SetPongHandler(func(appData string) error {
if wsc.onPongReceived != nil {
wsc.onPongReceived(appData)
}
return defaultPongHandler(appData)
})
// 开启协程读
go func() {
for {
messageType, message, err := wsc.WebSocket.Conn.ReadMessage()
if err != nil {
// 异常断线重连
if wsc.onDisconnected != nil {
wsc.onDisconnected(err)
}
wsc.closeAndRecConn()
return
}
switch messageType {
// 收到TextMessage回调
case websocket.TextMessage:
if wsc.onTextMessageReceived != nil {
wsc.onTextMessageReceived(string(message))
}
break
// 收到BinaryMessage回调
case websocket.BinaryMessage:
if wsc.onBinaryMessageReceived != nil {
wsc.onBinaryMessageReceived(message)
}
break
}
}
}()
// 开启协程写
go func() {
for {
select {
case wsMsg, ok := <-wsc.WebSocket.sendChan:
if !ok {
return
}
err := wsc.send(wsMsg.t, wsMsg.msg)
if err != nil {
if wsc.onSentError != nil {
wsc.onSentError(err)
}
continue
}
switch wsMsg.t {
case websocket.CloseMessage:
return
case websocket.TextMessage:
if wsc.onTextMessageSent != nil {
wsc.onTextMessageSent(string(wsMsg.msg))
}
break
case websocket.BinaryMessage:
if wsc.onBinaryMessageSent != nil {
wsc.onBinaryMessageSent(wsMsg.msg)
}
break
}
}
}
}()
return
}
}
var (
CloseErr = errors.New("connection closed")
BufferErr = errors.New("message buffer is full")
)
// 发送TextMessage消息
func (wsc *Wsc) SendTextMessage(message string) error {
if wsc.Closed() {
return CloseErr
}
// 丢入缓冲通道处理
select {
case wsc.WebSocket.sendChan <- &wsMsg{
t: websocket.TextMessage,
msg: []byte(message),
}:
default:
return BufferErr
}
return nil
}
// 发送BinaryMessage消息
func (wsc *Wsc) SendBinaryMessage(data []byte) error {
if wsc.Closed() {
return CloseErr
}
// 丢入缓冲通道处理
select {
case wsc.WebSocket.sendChan <- &wsMsg{
t: websocket.BinaryMessage,
msg: data,
}:
default:
return BufferErr
}
return nil
}
// 发送消息到连接端
func (wsc *Wsc) send(messageType int, data []byte) error {
wsc.WebSocket.sendMu.Lock()
defer wsc.WebSocket.sendMu.Unlock()
if wsc.Closed() {
return CloseErr
}
var err error
// 超时时间
_ = wsc.WebSocket.Conn.SetWriteDeadline(time.Now().Add(wsc.Config.WriteWait))
err = wsc.WebSocket.Conn.WriteMessage(messageType, data)
return err
}
// 断线重连
func (wsc *Wsc) closeAndRecConn() {
if wsc.Closed() {
return
}
wsc.clean()
go wsc.Connect()
}
// 主动关闭连接
func (wsc *Wsc) Close() {
wsc.CloseWithMsg("")
}
// 主动关闭连接,附带消息
func (wsc *Wsc) CloseWithMsg(msg string) {
if wsc.Closed() {
return
}
_ = wsc.send(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, msg))
wsc.clean()
if wsc.onClose != nil {
wsc.onClose(websocket.CloseNormalClosure, msg)
}
}
// 清理资源
func (wsc *Wsc) clean() {
if wsc.Closed() {
return
}
wsc.WebSocket.connMu.Lock()
wsc.WebSocket.isConnected = false
_ = wsc.WebSocket.Conn.Close()
close(wsc.WebSocket.sendChan)
wsc.WebSocket.connMu.Unlock()
}