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main.c
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#include <stdio.h>
#include <math.h>
#include <float.h>
#include "gen.h"
#include "libbmp.h"
const char* gradient5_1 = " ░▒▓█";
const char* gradient5_2 = " *!#O";
const char* gradient50 = "@@@@@@@@@@@@%%%%%%%%#########********+++++++++====";
const char* gradient93 = " `.-':_,^=;><+!rc*/z?sLTv)J7(|Fi{C}fI31tlu[neoZ5Yxjya]2ESwqkP6h9d4VpOGbUAKXHm8RD#$Bg0MNWQ%&@";
typedef struct RGB_t {
float r;
float g;
float b;
} RGB;
RGB gray_to_rgb(float gray) {
RGB rgb;
rgb.r = 0.0;
rgb.g = gray*COLOR_DENSITY;
rgb.b = 0.0;
if(gray < WATERLEVEL) {
rgb.g = (1.0f/rgb.g);
rgb.b = (gray*COLOR_DENSITY);
}
return rgb;
}
RGB gray_to_bw(float gray) {
RGB bw;
bw.r = gray*COLOR_DENSITY;
bw.g = gray*COLOR_DENSITY;
bw.b = gray*COLOR_DENSITY;
return bw;
}
float mapMedian(Map *map) {
float min = FLT_MAX;
float max = FLT_MIN;
for(int y=0; y<MAPSIZE; y++){
for(int x=0; x<MAPSIZE; x++){
if(max < map->map[y][x]){
max = map->map[y][x];
}
if(min > map->map[y][x]){
min = map->map[y][x];
}
}
}
return ((min)+(max))/2.0f;
}
void truncate(Map *map, float level) {
printf("Truncating...\n");
for(int y=0; y<MAPSIZE; y++){
for(int x=0; x<MAPSIZE; x++){
int upscale = (int)(map->map[y][x]*level);
map->map[y][x] = (((float)(upscale))/level);
}
}
}
// Normalize min and max to 0.0 and 1.0
// Assumes input is always within min and max
float normalize(float min, float max, float input) {
return (1.0+((input-min)/(max-min)))/2.0f;
}
float normalize_map(Map* map) {
float min = FLT_MAX;
float max = FLT_MIN;
printf("Scanning min/max: ");
for(int y=0; y<MAPSIZE; y++){
for(int x=0; x<MAPSIZE; x++){
if(max < map->map[y][x]){
max = map->map[y][x];
}
if(min > map->map[y][x]){
min = map->map[y][x];
}
//printf("%f ",map->map[y][x]);
}
//printf("\n");
}
map->min = min;
map->max = max;
float median = ((min)+(max))/2.0f;
printf("[min: %f | med: %f | max: %f]\n", min, median, max);
printf("Normalizing...\n");
float nmin = FLT_MAX;
float nmax = FLT_MIN;
for(int y=0; y<MAPSIZE; y++){
for(int x=0; x<MAPSIZE; x++){
map->map[y][x] = normalize(min, max, map->map[y][x]);
if(nmax < map->map[y][x]){
nmax = map->map[y][x];
}
if(nmin > map->map[y][x]){
nmin = map->map[y][x];
}
}
}
median = ((nmin)+(nmax))/2.0f;
printf("normalized: [min: %f | med: %f | max: %f]\n", nmin, nmax);
}
// for debugging
void donothing() {
int i = 0;
i = i+5;
int a = 0;
a = i;
}
int main(int argc, char** argv) {
bmp_img img;
bmp_img hmap_img;
bmp_img_init_df(&img, MAPSIZE, MAPSIZE);
bmp_img_init_df(&hmap_img, MAPSIZE, MAPSIZE);
Map map = gen_diamond_square();
normalize_map(&map);
truncate(&map, TRUNC_LEVEL);
float med = mapMedian(&map);
printf("median: %f\n",med);
Map heatmap;
// for(int i=0; i<HEATMAPDEPTH; i++) {
// intoHeatMap(&map, &heatmap);
// map = heatmap;
// }
FILE* csv = fopen("map.csv", "w");
FILE* hmap_csv = fopen("heightmap.csv", "w");
donothing();
for(int y=0; y<MAPSIZE; y++) {
for(int x=0; x<MAPSIZE; x++) {
fprintf(hmap_csv, "%f,", map.map[y][x]);
RGB rgb = gray_to_rgb(powf(map.map[y][x], EXCENTUATION));
RGB bw = gray_to_bw(powf(map.map[y][x], EXCENTUATION));
bmp_pixel_init(&img.img_pixels[y][x], rgb.r, rgb.g, rgb.b);
bmp_pixel_init(&hmap_img.img_pixels[y][x], bw.r, bw.g, bw.b);
fprintf(csv, "%f,", rgb.g);
}
fprintf(hmap_csv, "\n");
fprintf(csv, "\n");
}
// CMY Positions
// Cyan = 0,0
// Magenta = 0,1
// Yellow = 1,1
bmp_pixel_init(&img.img_pixels[0][0], 0.0f, 255.0f, 255.0f);
bmp_pixel_init(&img.img_pixels[0][MAPSIZE-1], 255.0f, 0.0f, 255.0f);
bmp_pixel_init(&img.img_pixels[MAPSIZE-1][MAPSIZE-1], 255.0f, 255.0f, 0.0f);
fclose(csv);
fclose(hmap_csv);
bmp_img_write(&img, "map.bmp");
bmp_img_free(&img);
bmp_img_write(&hmap_img, "heightmap.bmp");
bmp_img_free(&hmap_img);
return 0;
}