A clone of the famous mobile game Tomb Raider GO. Implemented using Unity and C#.
DEMO: https://www.youtube.com/watch?v=WDgkedmSm5k
Core features include:
- Touch and swipe handling implemented via the Command Design Pattern
- Event driven game-loop (commands processed sequentially)
- Isometric Camera
- Tool for creating camera waypoints and grouping objects under a parent.
- Base character class which can be extended to create enemies and players
- Full game flow - start screen, level select, level
- Navmesh-based player character
The project took one week to complete.