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intippesi/Atlas-Engine (press backspace or delete to remove)

There are quite a number of unnecessary memory allocation on hot paths that could be moved on the stack. This really hurts in multi-threading cases when other threads allocate a lot of memory. Ideas for ...
enhancement
  • tippesi
  • 1
  • Opened 
    on Oct 4, 2024
  • #66

Hi, where is library unofficial-spirv-reflect ? I have found this library https://github.com/KhronosGroup/SPIRV-Reflect/ but you use some https://github.com/tippesi/Atlas-Engine/blob/master/CMakeLists.txt#L85C1-L85C55 ...
  • Martinfx
  • 5
  • Opened 
    on Jul 4, 2024
  • #58

MSYS MINGW64 compiling AtlasEngine under Windows 11: 1. ffx_fsr2.cpp, std::size need #include iterator 2. ShaderLoader.cpp, std::find need #include algorithm 3. Popup.h, int32_t need #include stdint.h ...
  • luciddream-tsin
  • Opened 
    on Apr 19, 2024
  • #55

Jolt.lib(JobSystemThreadPool.cpp.obj) : error LNK2019: unresolved external symbol _Thrd_sleep_for referenced in function void __cdecl std::this_thread::sleep_until struct std::chrono::steady_clock,class ...
  • luciddream-tsin
  • 4
  • Opened 
    on Apr 19, 2024
  • #54

Dear Simon, I am reaching out to ensure that my previous email reached you. I ve decided to create a new issue here so that others may also benefit from the discussion of this topic. Thank you for your ...
  • luciddream-tsin
  • Opened 
    on Jan 1, 2024
  • #40

Currently, cmake configuration failed with: $ cmake .. -- Building for: Ninja CMake Warning (dev) at CMakeLists.txt:13 (project): cmake_minimum_required() should be called prior to this top-level project() ...
bug
  • ghost
  • 2
  • Opened 
    on Apr 7, 2023
  • #29

The shader compiler needs to take care of includes which might have extensions declared. For an example have a look into the shadow.hsh. Additionally constants might land in front of these extensions due ...
bug
  • tippesi
  • 1
  • Opened 
    on Mar 16, 2022
  • #13

Issue is visible with a low amount of bounces (1). Might be the normals or the new ray directions/origin generated for the indirect lighting.
bug
  • tippesi
  • 1
  • Opened 
    on Sep 25, 2021
  • #11
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