issues Search Results · repo:tippesi/Atlas-Engine language:C++
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intippesi/Atlas-Engine (press backspace or delete to remove)There are quite a number of unnecessary memory allocation on hot paths that could be moved on the stack. This really
hurts in multi-threading cases when other threads allocate a lot of memory.
Ideas for ...
enhancement
tippesi
- 1
- Opened on Oct 4, 2024
- #66
tippesi
- 1
- Opened on Aug 30, 2024
- #64
Hi, where is library unofficial-spirv-reflect ? I have found this library https://github.com/KhronosGroup/SPIRV-Reflect/
but you use some https://github.com/tippesi/Atlas-Engine/blob/master/CMakeLists.txt#L85C1-L85C55 ...
Martinfx
- 5
- Opened on Jul 4, 2024
- #58
MSYS MINGW64 compiling AtlasEngine under Windows 11:
1. ffx_fsr2.cpp, std::size need #include iterator
2. ShaderLoader.cpp, std::find need #include algorithm
3. Popup.h, int32_t need #include stdint.h ...
luciddream-tsin
- Opened on Apr 19, 2024
- #55
Jolt.lib(JobSystemThreadPool.cpp.obj) : error LNK2019: unresolved external symbol _Thrd_sleep_for referenced in function
void __cdecl std::this_thread::sleep_until struct std::chrono::steady_clock,class ...
luciddream-tsin
- 4
- Opened on Apr 19, 2024
- #54
Dear Simon,
I am reaching out to ensure that my previous email reached you.
I ve decided to create a new issue here so that others may also benefit from the discussion of this topic.
Thank you for your ...
luciddream-tsin
- Opened on Jan 1, 2024
- #40
Currently, cmake configuration failed with:
$ cmake ..
-- Building for: Ninja
CMake Warning (dev) at CMakeLists.txt:13 (project):
cmake_minimum_required() should be called prior to this top-level project() ...
bug
ghost
- 2
- Opened on Apr 7, 2023
- #29
The shader compiler needs to take care of includes which might have extensions declared. For an example have a look into
the shadow.hsh. Additionally constants might land in front of these extensions due ...
bug
tippesi
- 1
- Opened on Mar 16, 2022
- #13
Issue is visible with a low amount of bounces (1). Might be the normals or the new ray directions/origin generated for
the indirect lighting.
bug
tippesi
- 1
- Opened on Sep 25, 2021
- #11

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