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Copy pathBreedableLeviathans.csproj
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BreedableLeviathans.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{016802A5-CDD6-4F38-901A-1054DEBD6CC0}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BreedableLeviathans</RootNamespace>
<AssemblyName>BreedableLeviathans</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants />
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>bin\x64\Release\</OutputPath>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>bin\x64\Debug\</OutputPath>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Dependencies\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Dependencies\Assembly-CSharp_publicized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>Dependencies\Assembly-CSharp-firstpass_publicized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>Dependencies\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SMLHelper">
<HintPath>Dependencies\SMLHelper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>Dependencies\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Dependencies\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Spawnables\Reaper.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- Copy newly built files to the game directory. -->
<Target Name="CopyToGameFolder" AfterTargets="Build">
<Message Importance="high" Text="Copying files to game directory." />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(SUBNAUTICA_DIR)\BepInEx\plugins\$(AssemblyName)" />
</Target>
<!-- Automatically create the zip file, ready for distribution. -->
<Target Name="PrepareZip" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
<Message Importance="normal" Text="Copying files to temporary directory." />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(OutputPath)\zipper\plugins\$(AssemblyName)" />
<Copy SourceFiles="@(DataFiles)" DestinationFolder="$(OutputPath)\zipper\plugins\$(AssemblyName)\DataFiles" />
</Target>
<Target Name="CreateZip" AfterTargets="PrepareZip" Condition="'$(Configuration)' == 'Release'">
<Message Importance="high" Text="Zipping project for distribution." />
<ZipDirectory DestinationFile="$(OutputPath)\$(AssemblyName).zip" SourceDirectory="$(OutputPath)\zipper" Overwrite="true" />
</Target>
<Target Name="Cleanup" AfterTargets="CreateZip" Condition="'$(Configuration)' == 'Release'">
<Message Importance="normal" Text="Cleaning up." />
<RemoveDir Directories="$(OutputPath)\zipper" />
</Target>
</Project>