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properties.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from bpy.types import PropertyGroup, WindowManager
from bpy.props import *
from .functions import *
class ALP_Properties(PropertyGroup):
layers_preset_new_name: StringProperty(
name="Name",
default="New Preset"
)
local_layer_preset: BoolProperty(
name="Local Preset",
description='Save preset in the current file only, otherwise save to .json file as a global preset',
default=False
)
class Preset_list_coll(PropertyGroup):
preset_name: StringProperty(name="name")
bools: StringProperty(name="layers")
classes = (
ALP_Properties,
Preset_list_coll,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
wm = bpy.types.WindowManager
wm.armature_layer_presets_props = PointerProperty(type=ALP_Properties)
bpy.types.Scene.alp_skeleton_layer_preset_coll = CollectionProperty(type=Preset_list_coll)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.WindowManager.armature_layer_presets_props
del bpy.types.Scene.alp_skeleton_layer_preset_coll