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CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
project(lodge VERSION 0.0.1 LANGUAGES C)
include(${CMAKE_CURRENT_LIST_DIR}/cmake/lodge-build-flags.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/cmake/lodge-module.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/cmake/lodge-plugin.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/cmake/lodge-add-executable.cmake)
# QUIRK: Surpress warning with cmake 3.0 on OSX.
#set(CMAKE_MACOSX_RPATH 1)
# Check for compatibility.
include(CheckFunctionExists)
include(CheckSymbolExists)
#
# Find lodge-* modules.
#
list(APPEND LODGE_MODULES_PATH "${CMAKE_CURRENT_LIST_DIR}/lodge-*/")
file(GLOB LODGE_MODULES_AVAILABLE "${LODGE_MODULES_PATH}")
foreach(module ${LODGE_MODULES_AVAILABLE})
get_filename_component(module_name "${module}" NAME)
message(STATUS "Found lodge module: ${module_name}")
add_subdirectory(${module} ${CMAKE_BINARY_DIR}/module/${module_name})
list(APPEND LODGE_MODULE_NAMES "${module_name}")
endforeach()
#
# Minimal set of modules to base a typical project off.
#
add_library(lodge-modules-minimal INTERFACE)
target_link_libraries(lodge-modules-minimal
INTERFACE
lodge-main
lodge-plugins
lodge-plugin-types
lodge-plugin-vfs
)
#
# The full set of modules found in `LODGE_MODULES_PATH`.
#
add_library(lodge-modules-full INTERFACE)
target_link_libraries(lodge-modules-full
INTERFACE
lodge-modules-minimal
${LODGE_MODULE_NAMES}
)
#
# Editor executable (minimal dependencies).
#
add_executable(lodge-editor-minimal
"${CMAKE_CURRENT_LIST_DIR}/cmake/dummy.c"
$<$<PLATFORM_ID:Windows>:${CMAKE_CURRENT_LIST_DIR}/cmake/lodge-editor.rc>
)
target_link_libraries(lodge-editor-minimal
PRIVATE
lodge-build-flags
PUBLIC
lodge-modules-minimal
lodge-plugin-scenes
lodge-plugin-files
lodge-plugin-editor
lodge-plugin-stdio-log
)
#
# Editor executable (all dependencies).
#
add_executable(lodge-editor-full
"${CMAKE_CURRENT_LIST_DIR}/cmake/dummy.c"
$<$<PLATFORM_ID:Windows>:${CMAKE_CURRENT_LIST_DIR}/cmake/lodge-editor.rc>
)
target_link_libraries(lodge-editor-full
PRIVATE
lodge-build-flags
PUBLIC
lodge-modules-full
lodge-plugin-editor
)