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Copy pathNPAD2.PAS
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NPAD2.PAS
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program Nostrum_Paddle_War;
uses crt,dos,ModeXLib,Gif,Sprites,mouse,fliplay,font,
sblast,modplay,mixer;
type paddle = record
x,y,col,hit:LongInt;
end;
ball = Record
x,y,col,ud,lr :Integer;
End;
Block=Array[0..99,0..319] of Byte;
Const Sprite_Anzahl=12;
var paddle1,paddle2 : paddle;
ballobj : ball;
outofscr,
Sc1,Sc2,
MatchBall,
Method,
del,
stufe,
increase,
spielzahl,
error,
temporary : Integer;
button : word;
fly,
broken,
last,
back,
quit,
man,
cpu,
bmenu,
pause : Boolean;
ch : Char;
Sprite : Array[1..Sprite_Anzahl] of SpriteTyp;
config : text;
ef : Array[1..5] of effect_type;
Src_Frame,
Dest_Frame : ^Block;
Function Path : String;
var ParamDir:String;
i:Integer;
begin
ParamDir:=ParamStr(0);
i:=Pos('.',ParamDir);
while ParamDir[i] <> '\' do Dec(i);
Path:=Copy(Paramdir,0,i-1);
end;
function FileExists(FileName: string)
: Boolean;
{ Returns True if file exists; otherwise,
it returns False. Closes the file if
it exists. }
var
f: file;
begin
{$I-}
Assign(f, FileName);
Reset(f);
Close(f);
{$I+}
FileExists := (IOResult = 0) and
(FileName <> '');
end; { FileExists }
function IntToStr(i: Longint): string;
{ Convert any Integer type to a string }
var
s: string[11];
begin
Str(i, s);
IntToStr := s;
end;
procedure init_The_Mod;
begin;
mod_Setloopflag(ON);
init_sb;
mod_Samplefreq(22);
end;
procedure Play_the_Mod(s : string);
var h : byte;
begin;
mod_Samplefreq(22);
error := lade_moddatei(s,AUTO,AUTO);
if error <> 0 then begin
textmode(3);
clrscr;
writeln('Fehler beim Laden der ',
' Modul-Datei '+ s +' !');
if error = -1 then writeln(
'Initialisierung fehlerhaft !');
if error = -2 then writeln(
'Datei nicht gefunden !');
halt(0);
end;
mli := 0;
mlj := 0;
periodisch_on;
end;
Procedure Scroll_Up;assembler;
{scrollt das Bild um eine Zeile nach oben und interpoliert}
asm
push ds
les di,Dest_Frame {Zeiger auf Zielbild laden}
lds si,Src_Frame {Zeiger auf Quellbild}
add si,320 {im Quellbild auf Zeile 1}
mov cx,320*98 {99 Zeilen scrollen}
xor bl,bl {wird als Dummy fr High-Byte ben”tigt}
@lp1:
xor ax,ax
xor bx,bx
mov al,[si-321] {ersten Punkt holen}
mov bl,[si-320] {zweiten Punkt addieren}
add ax,bx
mov bl,[si-319] {n„chsten Punkt addieren}
add ax,bx
mov bl,[si-1] {usw...}
add ax,bx
mov bl,[si+1]
add ax,bx
mov bl,[si+319]
add ax,bx
mov bl,[si+320]
adc ax,bx
mov bl,[si+321]
adc ax,bx
shr ax,3
or ax,ax {bereits 0 ?}
je @null
dec al {wenn nein, dann verringern}
@null:
stosb {Wert ins Ziel}
inc si {n„chsten Punkt}
dec cx {weitere Punkte ?}
jne @lp1
pop ds
End;
Procedure New_Line; {baut die untersten Zeilen neu auf}
Var i,x:Word;
Begin
For x:=0 to 319 do Begin {untere 3 Zeilen mit zuf„lligen Werten fllen}
Dest_Frame^[97,x]:=Random(15)+64;
Dest_Frame^[98,x]:=Random(15)+64;
Dest_Frame^[99,x]:=Random(15)+64;
End;
For i:=0 to Random(45) do Begin {zuf. Anzahl Hotspots einfgen}
x:=Random(320); {an zuf„llige Koordinaten}
asm
les di,Dest_Frame {Zielbild adressieren}
add di,98*320 {Zeile 98 (zweitunterste) bearbeiten}
add di,x {x-Koordinate dazu}
mov al,0ffh {hellste Farbe}
mov es:[di-321],al {groáen Hotspot erzeugen (9 Punkte)}
mov es:[di-320],al
mov es:[di-319],al
mov es:[di-1],al
mov es:[di],al
mov es:[di+1],al
mov es:[di+319],al
mov es:[di+320],al
mov es:[di+321],al
End;
End;
End;
Procedure Show_Screen; {kopiert fertigen Bilschirm auf VGA}
Var temp:Pointer; {zum Tauschen der Zeiger}
Begin
asm
push ds
lds si,Dest_Frame {fertiges Bild als Quelle}
mov ax,0a000h {VGA als Ziel}
mov es,ax
mov di,320*100 {ab Zeile 100}
mov cx,320*100/4 {100 Zeilen als Dwords kopieren}
db 66h {Operand Size Prefix (32 Bit)}
rep movsw {kopieren}
pop ds
End;
temp:=Dest_Frame; {Zeiger auf Quell- und Zielbild tauschen}
Dest_Frame:=Src_Frame;
Src_Frame:=temp;
End;
Procedure Prep_Pal; {Palette auf Flames vorbereiten}
Var i:Word;
Begin
FillChar(Palette,80*3,0); {Grundlage: alles schwarz}
For i:=0 to 7 do Begin
Palette[i*3+2]:=i*2; {Farbe 0-7: Anstieg Blau}
Palette[(i+8)*3+2]:=16-i*2; {Farbe 0-7: abfallendes Blau}
End;
For i:=8 to 31 do {Farbe 8 -31: Anstieg Rot}
Palette[i*3]:=(i-8)*63 div 23;
For i:=32 to 55 do Begin {Farbe 32-55: Anstieg Grn, Rot konstant}
Palette[i*3]:=63;
Palette[i*3+1]:=(i-32)*63 div 23;
End;
For i:=56 to 79 do Begin {Farbe 56-79: Anstieg Blau,Rot u. Blau konst.}
Palette[i*3]:=63;
Palette[i*3+1]:=63;
Palette[i*3+2]:=(i-56)*63 div 23;
End;
FillChar(Palette[80*3],176*3,63); {Rest weiá}
SetPal; {fertige Palette setzen}
End;
procedure flames;
begin
Init_Mode13; {Mode 13h setzen}
{Palette vorbereiten}
loadgif(Path+'\wait');
show_pic13;
Prep_Pal;
Repeat
Scroll_Up; {Flammen nach oben}
New_Line; {unten neue Linie anfgen}
Show_Screen; {fertigen Bildschirm zeigen}
if keypressed then ch:=readkey;
Until ch=#13;
Init_Modex;
end;
function LeftButtonPressed : boolean;
begin
LeftButtonPressed:=false;
if MouseButton=1 then LeftButtonPressed:=true;
end;
function RightButtonPressed : boolean;
begin
RightButtonPressed:=false;
if MouseButton=2 then RightButtonPressed:=true;
end;
function MI(x,y,x1,y1:integer) : boolean;
begin
mi:=false;
if (mousex>=x)and(mousex<=x1)and(mousey>=y)and(mousey<=y1) then mi:=true;
end;
procedure CompPositions;
begin
if ballobj.x<=12 then begin
if Ballobj.y In [Paddle1.y-15..Paddle1.y+61] then begin
starte_soundeffekt(ef[2],11025,64,PC);
ballobj.lr:=1;
if Ballobj.y <= Paddle1.y+20 then begin
ballobj.ud:=2;
end else ballobj.ud:=1;
end else OutofScr:=1;
end else
if ballobj.x>=281 then begin
if ballobj.y In [Paddle2.y-15..Paddle2.y+61] then begin
starte_soundeffekt(ef[2],11025,64,PC);
ballobj.lr:=2;
if Ballobj.y <= Paddle2.y+20 then begin
ballobj.ud:=2;
end else ballobj.ud:=1;
end else OutOfScr:=2;
end;
end;
procedure GetInputs;
begin {stearing}
if man then begin
if keypressed then begin
ch:=readkey;
case Upcase(ch) of
#80 : begin
Inc(paddle1.y,12);
if paddle1.y>153 then paddle1.y:=153;
end;
#72 : begin
Dec(paddle1.y,12);
if paddle1.y<19 then paddle1.y:=19;
end;
end;
end;
end else
if cpu then begin
if outofscr=2 then begin
paddle1.y:=Random(134)+19;
if Random(3)=1 then fly:=true;
end
else begin
if stufe=1 then if Random(5)=0 then Paddle1.y:=Ballobj.y-10;
if stufe=2 then if Random(4)=0 then Paddle1.y:=Ballobj.y-10;
if stufe=3 then if Random(3)=0 then Paddle1.y:=Ballobj.y-10;
end;
if paddle1.y>153 then paddle1.y:=153;
if paddle1.y<19 then paddle1.y:=19;
end;
begin
paddle2.y:=mousey;
if paddle2.y>153 then paddle2.y:=153;
if paddle2.y<19 then paddle2.y:=19;
end;
end;
procedure OutOfScreen;
begin
fly:=false;
last:=false;
if outofScr=1 then begin
Inc(Sc2);
if sc2>=matchball then last:=true;
end
Else
if outofScr=2 then begin
Inc(Sc1);
if sc1>=matchball then last:=true;
end;
if (outofscr<>0)And(Method=1) then begin
ballobj.x:=Random(230)+10;
ballobj.y:=20;
ballobj.ud:=1;
ballobj.lr:=Random(2)+1;
repeat
CopyScreen(vpage,32000);
GetInputs;
PrintString(115,0,Inttostr(sc1)+':'+Inttostr(sc2));
With Sprite[5] do Begin
Dec(px,sx); {Bewegung}
If (px <= -dtx) Then Sprite[5].px:=310;
PutSprite(vpage,px,py,Sprite[5]);
End;
PutSprite(vpage,paddle1.x,paddle1.y,Sprite[3]);
PutSprite(vpage,paddle2.x,paddle2.y,Sprite[4]);
PutSprite(vpage,115,90,Sprite[9]);
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until (LeftButtonPressed=true)or(Keypressed);
end else
if (Method=2)and(last=false) then begin
if outofscr=1 then begin
ballobj.lr:=2;
repeat
CopyScreen(vpage,32000);
GetInputs;
ballobj.x:=289;
ballobj.y:=paddle2.y+23;
ballobj.ud:=Random(2)+1;
PrintString(115,0,Inttostr(sc1)+':'+Inttostr(sc2));
With Sprite[5] do Begin
Dec(px,sx); {Bewegung}
If (px <= -dtx) Then Sprite[5].px:=310;
PutSprite(vpage,px,py,Sprite[5]);
End;
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,paddle1.x,paddle1.y,Sprite[3]);
PutSprite(vpage,paddle2.x,paddle2.y,Sprite[4]);
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
if LeftButtonPressed=true then Fly:=true;
if RightButtonPressed=true then begin broken:=true; exit end;
if keypressed then begin
ch:=readkey;
if ch=#27 then begin broken:=true; exit end;
end;
Until fly=True;
outofscr:=0;
end else
if outofscr=2 then begin
ballobj.lr:=1;
repeat
CopyScreen(vpage,32000);
GetInputs;
ballobj.x:=12;
ballobj.y:=paddle1.y+23;
ballobj.ud:=Random(2)+1;
PrintString(115,0,Inttostr(sc1)+':'+Inttostr(sc2));
With Sprite[5] do Begin
Dec(px,sx); {Bewegung}
If (px <= -dtx) Then Sprite[5].px:=310;
PutSprite(vpage,px,py,Sprite[5]);
End;
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,paddle1.x,paddle1.y,Sprite[3]);
PutSprite(vpage,paddle2.x,paddle2.y,Sprite[4]);
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
if RightButtonPressed then begin Broken:=true; exit end;
if keypressed then begin
ch:=readkey;
if ch=' ' then fly:=true;
if ch=#27 then begin broken:=true; exit end;
end;
Until fly=True;
outofscr:=0;
end;
end;
end;
procedure play;
begin
repeat
CopyScreen(vpage,32000);
GetInputs;
PrintString(115,0,Inttostr(sc1)+':'+Inttostr(sc2));
With Sprite[5] do Begin
Dec(px,sx); {Bewegung}
If (px <= -dtx) Then Sprite[5].px:=310;
PutSprite(vpage,px,py,Sprite[5]);
End;
PutSprite(vpage,paddle1.x,paddle1.y,Sprite[3]);
PutSprite(vpage,paddle2.x,paddle2.y,Sprite[4]);
PutSprite(vpage,115,90,Sprite[10]);
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until (LeftButtonPressed=true)or(Keypressed);
repeat
CopyScreen(vpage,32000);
GetInputs;
CompPositions;
OutOfScreen;
outofscr:=0;
if Ballobj.y<=26 then begin starte_soundeffekt(ef[1],11025,64,PC); ballobj.ud:=1; end else
if Ballobj.y>=176 then begin starte_soundeffekt(ef[1],11025,64,PC); ballobj.ud:=2; end;
begin
if ballobj.ud=1 then Inc(ballobj.y,del) else
if ballobj.ud=2 then Dec(ballobj.y,del);
if ballobj.lr=1 then Inc(ballobj.x,del) else
if ballobj.lr=2 then Dec(ballobj.x,del);
end;
PrintString(115,0,Inttostr(sc1)+':'+Inttostr(sc2));
With Sprite[5] do Begin
Dec(px,sx); {Bewegung}
If (px <= -dtx) Then Sprite[5].px:=310;
PutSprite(vpage,px,py,Sprite[5]);
End;
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,paddle1.x,paddle1.y,Sprite[3]);
PutSprite(vpage,paddle2.x,paddle2.y,Sprite[4]);
modexlib.switch; {wichtigst!!!!!!}
pal_Rot(30,15);
mod_waitretrace ;
SetPal;
if keypressed then begin
ch:=readkey;
if ch=#27 then broken:=true;
if ch='p' then pause:=true;
end;
if RightButtonPressed=true then broken:=true;
if pause then repeat
CopyScreen(vpage,32000);
GetInputs;
PrintString(115,0,Inttostr(sc1)+':'+Inttostr(sc2));
With Sprite[5] do Begin
Dec(px,sx); {Bewegung}
If (px <= -dtx) Then Sprite[5].px:=310;
PutSprite(vpage,px,py,Sprite[5]);
End;
PutSprite(vpage,paddle1.x,paddle1.y,Sprite[3]);
PutSprite(vpage,paddle2.x,paddle2.y,Sprite[4]);
PutSprite(vpage,115,90,Sprite[10]);
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
ch:='0';
pause:=false;
Until (LeftButtonPressed=true)or(Keypressed);
Until (sc1=MatchBall)Or(Sc2=Matchball)or(broken=true);
loadgif(Path+'\won');
p13_2_modex(32000,16000);
increase:=0;
if broken=false then begin
starte_soundeffekt(ef[3],11025,64,PC);
repeat
CopyScreen(vpage,32000);
if sc1=matchball then Putsprite(vpage,20,increase,Sprite[11]);
if sc2=matchball then PutSprite(vpage,20,increase,Sprite[12]);
Inc(increase);
modexlib.switch;
mod_waitretrace ;
Until (increase=200)or(Keypressed)or(LeftButtonPressed);
end;
loadgif(Path+'\main');
p13_2_modex(32000,16000);
end;
procedure Ballo;
begin
if Ballobj.y<=1 then begin starte_soundeffekt(ef[1],11025,64,PC); ballobj.ud:=1; end else
if Ballobj.y>=178 then begin starte_soundeffekt(ef[1],11025,64,PC); ballobj.ud:=2; end;
if Ballobj.x<=1 then begin starte_soundeffekt(ef[2],11025,64,PC); ballobj.lr:=1; end;
if ballobj.x>=298 then begin starte_soundeffekt(ef[2],11025,64,PC); ballobj.lr:=2; end;
begin
if ballobj.ud=1 then Inc(ballobj.y,del) else
if ballobj.ud=2 then Dec(ballobj.y,del);
if ballobj.lr=1 then Inc(ballobj.x,del) else
if ballobj.lr=2 then Dec(ballobj.x,del);
end;
end;
procedure Menu;
begin
GetMem(Src_Frame,320*100); {Speicher fr Quellbild holen und l”schen}
FillChar(Src_Frame^,320*100,0);
GetMem(Dest_Frame,320*100); {Speicher fr Ziellbild holen und l”schen}
FillChar(Dest_Frame^,320*100,0);
loadgif(Path+'\main');
p13_2_modex(32000,16000);
repeat
CopyScreen(vpage,32000);
if MI(90,70,220,90) then Rectangle(90,70,220,90,50);
if MI(90,100,220,120) then Rectangle(90,100,220,120,50);
if MI(90,130,220,150) then Rectangle(90,130,220,150,50);
PutSprite(vpage,mousex,mousey,Sprite[6]);
if (MI(90,70,220,90))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[4],11025,64,PC);
ch:=#0;
periodisch_off;
ende_mod;
play_the_mod(Path+'\betamind.mod');
Flames;
LoadGif(Path+'\npadback');
p13_2_ModeX(32000,16000);
With Sprite[5] do Begin {Koordinaten und Geschwindigkeiten}
px:=299;py:=2; {aller drei Sprites auf (willkrliche) Werte}
sx:=2;sy:=0;
End;
broken:=false;
Sc1:=0;
Sc2:=0;
Paddle1.x:=1;
Paddle2.x:=307;
ballobj.x:=Random(230)+10;
Paddle1.y:=20;
Paddle2.y:=20;
ballobj.y:=20;
ballobj.ud:=1;
ballobj.lr:=Random(2)+1;
inc(spielzahl);
play;
repeat Until Leftbuttonpressed=false;
periodisch_off;
ende_mod;
play_the_mod(Path+'\live.mod');
end;
if (MI(90,100,220,120))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
loadgif(Path+'\options');
p13_2_modex(48000,16000);
ballobj.x:=Random(230)+20; ballobj.y:=10; ballobj.ud:=1; ballobj.lr:=Random(2)+1;
ballobj.col:=2;
back:=false;
repeat
CopyScreen(vpage,48000);
if MI(140,60,170,80) then Rectangle(140,60,170,80,50);
if mi(180,60,210,80) then Rectangle(180,60,210,80,50);
if Mi(179,126,196,140) then Rectangle(179,126,196,140,50);
if Mi(285,126,302,140) then Rectangle(285,126,302,140,50);
if Mi(140,90,170,110) then Rectangle(140,90,170,110,51);
if Mi(180,90,210,110) then Rectangle(180,90,210,110,51);
if Mi(220,90,250,110) then Rectangle(220,90,250,110,51);
if MI(20,120,120,140) then Rectangle(20,120,120,140,50);
if Mi(284,60,302,70) then Rectangle(284,60,302,70,50);
if Mi(284,93,302,103) then Rectangle(284,93,302,103,50);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
if (MI(140,60,170,80))and (LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
Inc(del);
if del>=25 then del:=25;
repeat
CopyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until Leftbuttonpressed=false;
end;
if (mi(180,60,210,80)) and (LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
Dec(del);
if del<1 then del:=1;
repeat
CopyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until Leftbuttonpressed=false;
end;
if (Mi(179,126,196,140))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
bmenu:=false;
man:=false;
cpu:=true;
repeat
CopyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,128,58,Sprite[8]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
if (Mi(131,63,188,79))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
stufe:=1;
bmenu:=true;
end;
if (Mi(131,81,188,96))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
stufe:=2;
bmenu:=true;
end;
if (Mi(131,98,188,113))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
stufe:=3;
bmenu:=true;
end;
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until bmenu=true;
repeat
CopyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until Leftbuttonpressed=false;
end;
if (Mi(285,126,302,140))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
cpu:=false;
man:=true;
end;
if (Mi(140,90,170,110))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
Method:=2;
end;
if (Mi(180,90,210,110))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
Method:=1;
end;
if (Mi(220,90,250,110))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
Method:=0;
Method:=Random(2)+1;
end;
if (MI(20,120,120,140))and(LeftButtonPressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
back:=true;
repeat
copyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until Leftbuttonpressed=false;
end;
if (Mi(284,60,302,70))and(LeftButtonpressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
inc(matchball);
if Matchball>50 then matchball:=50;
repeat
copyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until Leftbuttonpressed=false;
end;
if (Mi(284,93,302,103))and(LeftButtonpressed) then begin
starte_soundeffekt(ef[5],11025,64,PC);
dec(matchball);
if matchball<=1 then matchball:=1;
repeat
copyScreen(vpage,48000);
Printstring(260,74,Inttostr(matchball));
PrintString(212,60,Inttostr(del));
if cpu then Putsprite(vpage,180,127,Sprite[7]);
if man then Putsprite(vpage,286,127,Sprite[7]);
PutSprite(vpage,ballobj.x,ballobj.y,Sprite[1]);
PutSprite(vpage,mousex,mousey,Sprite[6]);
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
Until Leftbuttonpressed=false;
end;
ballo;
modexlib.switch;
pal_rot(30,15);
mod_waitretrace ;
setpal;
until back=true;
end;
if (MI(90,130,220,150))and LeftButtonPressed=true then begin
starte_soundeffekt(ef[5],11025,64,PC);
quit:=true;
end;
modexlib.switch;
Pal_rot(30,15);
mod_waitretrace;
setpal;
Until quit=true;
end;
begin
Writeln('Nostrum Paddle Wars (C) 1997 NOSTRUM');
Writeln('Version 0.9.5.4');
Writeln('Doch!!!');
Writeln('<Nur ohne Joystick :( !!!>');
writeln;
delay(5000);
aaplay(Path+'\nostrum.fli');
aaplay(Path+'\padwars.fli');
init_the_mod;
play_the_mod(Path+'\live.mod');
write_sbconfig;
error:=Lade_soundeffekt(path+'\bump1.voc',ef[1]);
error:=Lade_soundeffekt(path+'\bump2.voc',ef[2]);
error:=Lade_soundeffekt(path+'\ding.voc',ef[3]);
error:=Lade_soundeffekt(path+'\ding2.voc',ef[4]);
error:=Lade_soundeffekt(path+'\menue.voc',ef[5]);
if mouseparams(button)=true then
begin
mouse_cursor(false);
Randomize;
Init_ModeX;
LoadGif(Path+'\npadspr');
GetSprite(28 + 56*320,25,24,Sprite[6]);
GetSprite(21 + 1*320,18,20,Sprite[1]);
GetSprite(94 + 1*320,11,46,Sprite[3]);
GetSprite(151+ 1*320,11,46,Sprite[4]);
GetSprite(68 + 63*320,16,13,Sprite[7]);
GetSprite(128 + 58*320,62,60,Sprite[8]);
Getem(11,3,21,22,'1',Path+'\font');
GetEm(29,3,42,22,'2',Path+'\font');
Getem(48,3,60,22,'3',Path+'\font');
Getem(65,3,77,22,'4',Path+'\font');
Getem(85,3,97,22,'5',Path+'\font');
Getem(103,3,115,22,'6',Path+'\font');
Getem(121,3,134,22,'7',Path+'\font');
Getem(140,3,152,22,'8',Path+'\font');
Getem(157,3,171,22,'9',Path+'\font');
Getem(176,3,189,22,'0',Path+'\font');
Getem(194,3,201,22,':',Path+'\font');
LoadGif(Path+'\npadtext'); {Bild mit den drei Sprites laden}
GetSprite(66 + 20*320,174,14,Sprite[5]);
Getsprite(75 + 46*320,104,23,Sprite[9]);
GetSprite(73 + 83*320,106,24,Sprite[10]);
GetSprite(44 + 116*320,181,26,Sprite[11]);
GetSprite(43 + 153*320,182,28,Sprite[12]);
broken:=false;
quit:=false;
Sc1:=0;
Sc2:=0;
spielzahl:=0;
if FileExists(Path+'\npad.cfg') then begin
assign(config,Path+'\npad.cfg');
reset(config);
readln(config,temporary);
if temporary=0 then cpu:=false else cpu:=true;
readln(config,temporary);
if temporary=0 then man:=false else man:=true;
readln(config,stufe);
readln(config,del);
readln(config,Method);
readln(config,matchball);
close(config);
end else begin
cpu:=false;
man:=true;
del:=10;
Method:=2;
matchball:=12;
end;
menu;
TextMode(3);
Writeln('Der "MatchBall" war :',MatchBall);
writeln;
writeln('<<<<<<<< ',sc1,' ',sc2,' >>>>>>>>');
writeln;
if (sc1=Matchball)Or(Sc2=Matchball) then begin
if Sc1>sc2 then Writeln('Spieler 1 hat gewonnen !!!!!!! Aplaus!!!!')
else Writeln('Spieler 2 hat gewonnen !!!!!!! Aplaus!!!!');
writeln;
writeln('Es wurde ',spielzahl,' mal gespielt.');
end else Writeln('Spiel wurde abgebrochen!');
writeln;
writeln('Dieses Spiel ist HARALD HAGN gewidmet!!!!!!');
writeln;
Writeln('Danke, dass Sie Nostrum Paddle Wars gespielt haben.');
assign(config,Path+'\npad.cfg');
rewrite(config);
if cpu=false then temporary:=0 else temporary:=1;
writeln(config,temporary);
if man=false then temporary:=0 else temporary:=1;
writeln(config,temporary);
writeln(config,stufe);
writeln(config,del);
writeln(config,Method);
writeln(config,matchball);
Close(config);
Halt(0);
end
else Writeln('Keine Maus gefunden.');
readln;
exit;
halt(0);
end.