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ControllerButton.cpp
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/*
*
* MIT License
*
* (C) Copyright 2024 Tim Böttiger
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "ControllerButton.h"
ControllerButton::ControllerButton()
{
mode = MODE_NORMAL;
input = false;
changed = false;
pressed = false;
released = false;
held = false;
output = false;
reset();
}
void ControllerButton::updateInput(bool state)
{
changed = state != input;
input = state;
pressed = changed && input;
released = changed && !input;
held = !changed && input;
if (pressed) durationStop.start();
duration = durationStop.read();
clickStop.pause();
if (clickStop.read() > MULTICLICK_TIMEOUT)
{
clicks = 0;
}
if (released)
{
durationStop.stop();
clicks += 1;
clickStop.start();
}
else clickStop.resume();
}
void ControllerButton::setInput(bool state)
{
mode = MODE_NORMAL;
input = state;
changed = false;
pressed = state;
released = false;
held = state;
output = state;
reset();
}
void ControllerButton::toggleMode()
{
switch(mode)
{
case MODE_NORMAL:
mode = MODE_AUTOFIRE;
break;
case MODE_AUTOFIRE:
mode = MODE_NORMAL;
break;
}
}
void ControllerButton::reset()
{
clickStop.stop();
clicks = 0;
click_buffer = 0;
duration = 0;
clickStop.start();
}
void ControllerButton::process()
{
switch(mode)
{
case MODE_NORMAL:
output = input;
break;
case MODE_AUTOFIRE:
output = input ? !output : false;
break;
}
}
void ControllerButton::ignore()
{
output = false;
}
void ControllerButton::fire()
{
output = true;
}