-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmat.cpp
178 lines (146 loc) · 3.86 KB
/
mat.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
#include "game.hpp"
/*
Rotation matrix:
A = pitch, B = yaw
cosB 0 sinB
sinAsinB cosA -sinAcosB
-cosAsinB sinA cosAcosB
*/
void rotation(mat3& m, uint8_t yaw, int8_t pitch)
{
int8_t sinA = fsin((uint8_t)pitch);
int8_t cosA = fcos((uint8_t)pitch);
int8_t sinB = fsin(yaw);
int8_t cosB = fcos(yaw);
m[0] = cosB;
m[1] = 0;
m[2] = sinB;
m[3] = fmuls8(sinA, sinB);
m[4] = cosA;
m[5] = -fmuls8(sinA, cosB);
m[6] = -fmuls8(cosA, sinB);
m[7] = sinA;
m[8] = fmuls8(cosA, cosB);
}
void rotation16(dmat3& m, uint16_t yaw, int16_t pitch)
{
int16_t sinA = fsin16((uint16_t)pitch);
int16_t cosA = fcos16((uint16_t)pitch);
int16_t sinB = fsin16(yaw);
int16_t cosB = fcos16(yaw);
m[0] = cosB;
m[1] = 0;
m[2] = sinB;
m[3] = mul_f15_s16(sinA, sinB);
m[4] = cosA;
m[5] = -mul_f15_s16(sinA, cosB);
m[6] = -mul_f15_s16(cosA, sinB);
m[7] = sinA;
m[8] = mul_f15_s16(cosA, cosB);
}
/*
Rotation matrix:
A = pitch, B = yaw
cosB sinAsinB cosAsinB
0 cosA -sinA
-sinB sinAcosB cosAcosB
*/
void rotation_phys(mat3& m, uint8_t yaw, int8_t pitch)
{
int8_t sinA = fsin((uint8_t)pitch);
int8_t cosA = fcos((uint8_t)pitch);
int8_t sinB = fsin(yaw);
int8_t cosB = fcos(yaw);
m[0] = cosB;
m[1] = fmuls8(sinA, sinB);
m[2] = fmuls8(cosA, sinB);
m[3] = 0;
m[4] = cosA;
m[5] = -sinA;
m[6] = -sinB;
m[7] = fmuls8(sinA, cosB);
m[8] = fmuls8(cosA, cosB);
}
dvec3 matvec(mat3 const& m, vec3 v)
{
dvec3 r;
r.x = v.x * m[0] + v.y * m[1] + v.z * m[2];
r.y = v.x * m[3] + v.y * m[4] + v.z * m[5];
r.z = v.x * m[6] + v.y * m[7] + v.z * m[8];
return r;
}
dvec3 matvec_t(mat3 const& m, vec3 v)
{
dvec3 r;
r.x = v.x * m[0] + v.y * m[3] + v.z * m[6];
r.y = v.x * m[1] + v.y * m[4] + v.z * m[7];
r.z = v.x * m[2] + v.y * m[5] + v.z * m[8];
return r;
}
dvec3 matvec(mat3 const& m, dvec3 v)
{
dvec3 r;
r.x = mul_f7_s16(v.x, m[0]) + mul_f7_s16(v.y, m[1]) + mul_f7_s16(v.z, m[2]);
r.y = mul_f7_s16(v.x, m[3]) + mul_f7_s16(v.y, m[4]) + mul_f7_s16(v.z, m[5]);
r.z = mul_f7_s16(v.x, m[6]) + mul_f7_s16(v.y, m[7]) + mul_f7_s16(v.z, m[8]);
return r;
}
dvec3 matvec_t(mat3 const& m, dvec3 v)
{
dvec3 r;
r.x = mul_f7_s16(v.x, m[0]) + mul_f7_s16(v.y, m[3]) + mul_f7_s16(v.z, m[6]);
r.y = mul_f7_s16(v.x, m[1]) + mul_f7_s16(v.y, m[4]) + mul_f7_s16(v.z, m[7]);
r.z = mul_f7_s16(v.x, m[2]) + mul_f7_s16(v.y, m[5]) + mul_f7_s16(v.z, m[8]);
return r;
}
dvec3 matvec(dmat3 const& m, dvec3 v)
{
dvec3 r;
r.x = mul_f15_s16(v.x, m[0]) + mul_f15_s16(v.y, m[1]) + mul_f15_s16(v.z, m[2]);
r.y = mul_f15_s16(v.x, m[3]) + mul_f15_s16(v.y, m[4]) + mul_f15_s16(v.z, m[5]);
r.z = mul_f15_s16(v.x, m[6]) + mul_f15_s16(v.y, m[7]) + mul_f15_s16(v.z, m[8]);
return r;
}
// find x such that (a*x*x) == (1<<24)
static uint16_t inv_sqrt(uint16_t a)
{
uint16_t x = 0x100; // 1
for(uint8_t i = 0; i < 8; ++i)
{
uint16_t t;
t = mul_f8_u16(x, x); // x*x
t = mul_f8_u16(a, t); // a*x*x
t >>= 1; // 0.5 * a*x*x
myassert(t <= 0x180);
x = mul_f8_u16(uint16_t(0x180 - t), x);
}
return x;
}
dvec3 normalized(dvec3 v)
{
// TODO: fit v.x into int8_t and propagate precision?
// would save a lot of ops
while(tmax(tabs(v.x), tabs(v.y), tabs(v.z)) >= (1 << 8))
{
v.x /= 2;
v.y /= 2;
v.z /= 2;
}
uint16_t d = 0;
d += mul_f8_s16(v.x, v.x);
d += mul_f8_s16(v.y, v.y);
d += mul_f8_s16(v.z, v.z);
d = inv_sqrt(d);
v.x = mul_f8_s16(v.x, d);
v.y = mul_f8_s16(v.y, d);
v.z = mul_f8_s16(v.z, d);
return v;
}
int16_t dot(dvec3 a, dvec3 b)
{
int16_t r = 0;
r += mul_f8_s16(a.x, b.x);
r += mul_f8_s16(a.y, b.y);
r += mul_f8_s16(a.z, b.z);
return r;
}