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Traders is ruleset based around two settings, Elite and Traveller.

Table of Contents

Elite & Traveller

Originally the idea was inspired from Elite, but as time has progressed I've moved more towards traveller for the core ideas. There are a number of reasons for this. Elite is fun, but at the end of the day it is heavily based around blowing stuff up. Pirates are found in nearly all systems, and you can expect to have blast your way through at least some of the time.

Traveller also has a number of big pluses to my mind. The speed of information travel being slow is the first big plus. Making trade decisions based only on your current information, no matter how old is a good game design idea. Also traveller's range of ship sizes - from 100 ton (or smaller!?) to up to 3 million tons. This allows a vast gulf for potential ship improvement.

Basic Ideas

Faster than Light Travel:
FTL is only possible through Jumps. A Jump takes 1 week (turn), and can pass a maximum distance of 6 parsecs (most ships are much less). Communication between systems is done via ships.
Goods are produced and Consumed
Trade, contracts, speculation
Messages
Secrets
Like traveller there are secrets in the universe. And it is possible to find some of them out. There will be no direct reward for these (normally), but it hopefully inspire people to play a little more. Secrets are discussed in a different document

Game Design

Most trade in the modern world is not done by speculation. Instead freight carrying ships take other peoples goods from A -> B for them. However speculation is still useful for smaller traders.

Rumours & Messages

Certain events in the game will generate rumours. Rumours can then travel with ships (or more accurately with their crew) all over the galaxy to various ports.

Rumour algorithm:

  • Port generates any new rumours as necessary
  • For all ships in port, copy in RumourShipToPort% to port (Removing duplicates as necessary)
  • For all ships in port, delete RemourShipDelete%
  • For all ships
    • Select RumourPortToShip rumours
    • Transfer that many to the ship
    • Make RumourShipVisible% rumours visible to owner