diff --git a/node/server_functions.js b/node/server_functions.js index 953e1e36..5a808ef6 100644 --- a/node/server_functions.js +++ b/node/server_functions.js @@ -2538,8 +2538,14 @@ function event_loop_invasion(c) { const HOUR_MS = 3600000; // 60 * 60 * 1000; // 6 * 3600000 = 21600000 // Default an invasion every 1..2 hours - const [MIN_INVASION_COOLDOWN_MS = 1 * HOUR_MS, MAX_INVASION_COOLDOWN_MS = 2 * HOUR_MS, INVASION_CHANCE = 0.75] = - gMap.invasion.frequency || []; + // const [MIN_INVASION_COOLDOWN_MS = 1 * HOUR_MS, MAX_INVASION_COOLDOWN_MS = 2 * HOUR_MS, INVASION_CHANCE = 0.75] = + // gMap.invasion.frequency || []; + // debug + const [ + MIN_INVASION_COOLDOWN_MS = 1000 * 60 * 10 /* 10 minute */, + MAX_INVASION_COOLDOWN_MS = 1000 * 60 * 30 /* 30 minutes */, + INVASION_CHANCE = 0.75, + ] = gMap.invasion.frequency || []; const NEXT_INVASION_COOLDOWN_MS = Math.random() * (MAX_INVASION_COOLDOWN_MS - MIN_INVASION_COOLDOWN_MS) + MIN_INVASION_COOLDOWN_MS; @@ -2641,11 +2647,13 @@ function event_loop_invasion(c) { const aliveInvasionMonsters = instance.invasion.monsters.filter((m) => !m.rip && !m.dead); event.c = aliveInvasionMonsters.length; + console.log(`${invasionMapKey} ${event.c} alive monsters`); if (event.end && c > event.end) { // FAILURE: Time has run out // remove remaining alive invasion monsters and also count up coop points + console.log(`${invasionMapKey} removing ${event.c} alive ${event.mtype} with nospawn: true`); for (const monster of aliveInvasionMonsters) { remove_monster(monster, { nospawn: true, method: "disappear" }); }