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main.cpp
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/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left),
* right(right) {}
* };
*/
class BSTIterator {
bool first_next_ = true;
vector<TreeNode*> path_;
public:
BSTIterator(TreeNode* root) {
auto pos = root;
while (true) {
path_.push_back(pos);
if (pos->left == nullptr) break;
pos = pos->left;
}
}
bool hasNext() {
if (first_next_) return true;
int curr_val = path_.back()->val;
int next_val = next();
if (curr_val == next_val) return false;
prev();
return true;
}
int next() {
if (first_next_) {
first_next_ = false;
return path_.back()->val;
}
if (path_.back()->right) {
path_.push_back(path_.back()->right);
while (path_.back()->left) path_.push_back(path_.back()->left);
return path_.back()->val;
}
auto path = path_;
while (true) {
auto curr = path.back();
path.pop_back();
if (path.empty()) break;
if (path.back()->left == curr) {
path_ = move(path);
break;
}
}
return path_.back()->val;
}
bool hasPrev() {
int curr_val = path_.back()->val;
int prev_val = prev();
if (curr_val == prev_val) return false;
next();
return true;
}
int prev() {
if (path_.back()->left) {
path_.push_back(path_.back()->left);
while (path_.back()->right) path_.push_back(path_.back()->right);
return path_.back()->val;
}
auto path = path_;
while (true) {
auto curr = path.back();
path.pop_back();
if (path.empty()) break;
if (path.back()->right == curr) {
path_ = move(path);
break;
}
}
return path_.back()->val;
}
};
/**
* Your BSTIterator object will be instantiated and called as such:
* BSTIterator* obj = new BSTIterator(root);
* bool param_1 = obj->hasNext();
* int param_2 = obj->next();
* bool param_3 = obj->hasPrev();
* int param_4 = obj->prev();
*/