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65 changes: 65 additions & 0 deletions
65
theoryCode/concurrency/deadlock/accounts.with.deadlock/Account.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading; | ||
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namespace TPP.Concurrency.Deadlock { | ||
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public class Account { | ||
private decimal balance; | ||
private string accountNumber; | ||
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public Account(string accountNumber, decimal balance = 0) { | ||
this.balance = balance; | ||
this.accountNumber = accountNumber; | ||
} | ||
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public string AccountNumber { get { return this.accountNumber; } } | ||
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/// <summary> | ||
/// Withdraw from the account | ||
/// <param name="amount">The amount of money to be withdrew</param> | ||
/// <returns>Whether the transaction was successful</returns> | ||
/// </summary> | ||
public bool Withdraw(decimal amount) { | ||
if (this.balance < amount) | ||
return false; | ||
this.balance -= amount; | ||
return true; | ||
} | ||
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/// <summary> | ||
/// Credit in the account | ||
/// <param name="amount">The amount of money to be credited in the account</param> | ||
/// </summary> | ||
public void Credit(decimal amount) { | ||
this.balance += amount; | ||
} | ||
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/// <summary> | ||
/// Transfer money from the current account (this) to the destination parameter | ||
/// <param name="destination">The detination account where the money is going to be transferred to</param> | ||
/// <param name="amount">The amount of many to be transferred</param> | ||
/// <returns>Whether the transaction was successfully done</returns> | ||
/// </summary> | ||
public bool Transfer(Account destination, decimal amount) { | ||
lock (this) { | ||
lock (destination) { | ||
Thread.Sleep(100); // Simulates the processing... | ||
if (this.Withdraw(amount)) { | ||
destination.Credit(amount); | ||
return true; | ||
} | ||
else | ||
return false; | ||
} | ||
} | ||
} | ||
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} | ||
} |
41 changes: 41 additions & 0 deletions
41
theoryCode/concurrency/deadlock/accounts.with.deadlock/Program.cs
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading; | ||
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namespace TPP.Concurrency.Deadlock { | ||
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class Program { | ||
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private static void Transfer(Account accountA, Account accountB, decimal amount) { | ||
Console.WriteLine("Transferring {0:N} euros from account {1} to account {2}...", | ||
amount, accountA.AccountNumber, accountB.AccountNumber); | ||
if (accountA.Transfer(accountB, amount)) | ||
Console.WriteLine("\tSuccessful transaction, thread {0}.", Thread.CurrentThread.Name); | ||
else | ||
Console.WriteLine("\tWrong transaction, thread {0}.", Thread.CurrentThread.Name); | ||
} | ||
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public static void Main() { | ||
decimal initialAmount = 30000; | ||
Account accountA = new Account("A", initialAmount), accountB = new Account("B", initialAmount); | ||
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Random random = new Random(); | ||
int iterations = 10; | ||
Thread[] threads = new Thread[iterations]; | ||
for (int i = 0; i < iterations; i++) { | ||
decimal amount = (decimal)random.NextDouble() * random.Next(1, 600); | ||
if (i % 2 == 0) | ||
threads[i] = new Thread(() => Transfer(accountA, accountB, amount)); | ||
else | ||
threads[i] = new Thread(() => Transfer(accountB, accountA, amount)); | ||
threads[i].Name = "Transfer number " + i; | ||
} | ||
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foreach (Thread thread in threads) | ||
thread.Start(); | ||
} | ||
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} | ||
} |
36 changes: 36 additions & 0 deletions
36
theoryCode/concurrency/deadlock/accounts.with.deadlock/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("accounts.with.deadlock")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("accounts.with.deadlock")] | ||
[assembly: AssemblyCopyright("Copyright © 2012")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("620a1ee4-ca1b-4d26-853a-f0e36a940ba1")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
58 changes: 58 additions & 0 deletions
58
theoryCode/concurrency/deadlock/accounts.with.deadlock/accounts.with.deadlock.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<ProductVersion>8.0.30703</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{A4C73E4F-4B33-4533-8D97-3D41E8F2A22C}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>accounts.with.deadlock</RootNamespace> | ||
<AssemblyName>accounts.with.deadlock</AssemblyName> | ||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | ||
<TargetFrameworkProfile>Client</TargetFrameworkProfile> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Account.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
65 changes: 65 additions & 0 deletions
65
theoryCode/concurrency/deadlock/accounts.without.deadlock/Account.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,65 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading; | ||
|
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namespace TPP.Concurrency.Deadlock { | ||
|
||
public class Account { | ||
private decimal balance; | ||
private string accountNumber; | ||
|
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public Account(string accountNumber, decimal balance = 0) { | ||
this.balance = balance; | ||
this.accountNumber = accountNumber; | ||
} | ||
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public string AccountNumber { get { return this.accountNumber; } } | ||
|
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/// <summary> | ||
/// Withdraw from the account | ||
/// <param name="amount">The amount of money to be withdrew</param> | ||
/// <returns>Whether the transaction was successful</returns> | ||
/// </summary> | ||
public bool Withdraw(decimal amount) { | ||
lock (this) { | ||
if (this.balance < amount) | ||
return false; | ||
this.balance -= amount; | ||
return true; | ||
} | ||
} | ||
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/// <summary> | ||
/// Credit in the account | ||
/// <param name="amount">The amount of money to be credited in the account</param> | ||
/// </summary> | ||
public void Credit(decimal amount) { | ||
lock (this) { | ||
this.balance += amount; | ||
} | ||
} | ||
|
||
|
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/// <summary> | ||
/// Transfer money from the current account (this) to the destination parameter | ||
/// <param name="destination">The detination account where the money is going to be transferred to</param> | ||
/// <param name="amount">The amount of many to be transferred</param> | ||
/// <returns>Whether the transaction was successfully done</returns> | ||
/// </summary> | ||
public bool Transfer(Account destination, decimal amount) { | ||
Thread.Sleep(100); // Simula procesamiento... | ||
if (this.Withdraw(amount)) { | ||
destination.Credit(amount); | ||
return true; | ||
} | ||
else | ||
return false; | ||
} | ||
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} | ||
} |
42 changes: 42 additions & 0 deletions
42
theoryCode/concurrency/deadlock/accounts.without.deadlock/Program.cs
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---|---|---|
@@ -0,0 +1,42 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading; | ||
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namespace TPP.Concurrency.Deadlock { | ||
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class Program { | ||
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private static void Transfer(Account accountA, Account accountB, decimal amount) { | ||
Console.WriteLine("Transferring {0:N} euros from account {1} to account {2}...", | ||
amount, accountA.AccountNumber, accountB.AccountNumber); | ||
if (accountA.Transfer(accountB, amount)) | ||
Console.WriteLine("\tSuccessful transaction, thread {0}.", Thread.CurrentThread.Name); | ||
else | ||
Console.WriteLine("\tWrong transaction, thread {0}.", Thread.CurrentThread.Name); | ||
} | ||
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public static void Main() { | ||
decimal initialAmount = 30000; | ||
Account accountA = new Account("A", initialAmount), accountB = new Account("B", initialAmount); | ||
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Random random = new Random(); | ||
int iterations = 10; | ||
Thread[] threads = new Thread[iterations]; | ||
for (int i = 0; i < iterations; i++) { | ||
decimal amount = (decimal)random.NextDouble() * random.Next(1, 600); | ||
if (i % 2 == 0) | ||
threads[i] = new Thread(() => Transfer(accountA, accountB, amount)); | ||
else | ||
threads[i] = new Thread(() => Transfer(accountB, accountA, amount)); | ||
threads[i].Name = "Transfer number " + i; | ||
} | ||
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foreach (Thread thread in threads) | ||
thread.Start(); | ||
} | ||
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} | ||
} |
36 changes: 36 additions & 0 deletions
36
theoryCode/concurrency/deadlock/accounts.without.deadlock/Properties/AssemblyInfo.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,36 @@ | ||
using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("accounts.without.deadlock")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("accounts.without.deadlock")] | ||
[assembly: AssemblyCopyright("Copyright © 2012")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("7074fb38-cc23-4b56-9fa1-5af6ec6ec434")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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