diff --git a/source/LineShader.cpp b/source/LineShader.cpp index 2d4052bef81b..104e0a2c2226 100644 --- a/source/LineShader.cpp +++ b/source/LineShader.cpp @@ -43,7 +43,7 @@ void LineShader::Init() { static const char *vertexCode = "// vertex line shader\n" - "precision mediump float;\n" + "precision highp float;\n" "precision mediump int;\n" "uniform vec2 scale;\n" @@ -80,7 +80,7 @@ void LineShader::Init() static const char *fragmentCode = "// fragment line shader\n" - "precision mediump float;\n" + "precision highp float;\n" "precision mediump int;\n" "uniform vec2 start;\n"