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[pull] master from panda3d:master #171

Merged
merged 8 commits into from
Jan 28, 2025
Merged

[pull] master from panda3d:master #171

merged 8 commits into from
Jan 28, 2025

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Created by pull[bot] (v2.0.0-alpha.1)

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rdb added 8 commits January 27, 2025 12:54
New system uses counters instead of sets, just setting a counter for
each barrier on a texture to the same value as a counter on the GSG when
a barrier is pending, and incrementing the counter on the GSG whenever
that barrier is issued, is enough to track pending barriers since
barriers are global
This is more general and elegant than manually listing all operations in
a big enum
These are a lot lighter than AsyncFuture and safer to use in C++ due to the reliance on RAII.  An async method can now take a CompletionToken, which will implicitly accept an arbitrary callable or an AsyncFuture pointer.
@pull pull bot added the ⤵️ pull label Jan 28, 2025
@pull pull bot merged commit 3725a00 into thetestgame:master Jan 28, 2025
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