This guide helps beginners to get acquainted with the mechanics of the game, the logic of the movement of figures.
The application greets us with a welcome window where the user can choose "training" or "exit".
Then it is suggested to choose a module, depending on what the user wants to study.
When selecting the first module, you are given the opportunity to select a shape. After the selection, a field appears where the user can study the movement of the shape and detailed information about it.
Depending on the shape, the ways of moving it will be shown, thanks to this, the user can test.
In the second module, the user step by step, following the prompts, to get acquainted with the concept of "check" and "checkmate" in a test game.