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Refactor Node editors.
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marcosecchi committed Dec 31, 2019
1 parent 105c301 commit 799eb9b
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Showing 3 changed files with 17 additions and 5 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -9,12 +9,8 @@ public class AIActionChangeAIBrainStateCommandNodeEditor : AIActionNodeEditor
private SerializedProperty _channel;
private SerializedProperty _stateName;

public override void OnBodyGUI()
protected override void SerializeAdditionalProperties()
{
base.OnBodyGUI();

if (CollapseNodeOn) return;

EditorGUIUtility.labelWidth = 100;
_channel = serializedObject.FindProperty("channel");
_stateName = serializedObject.FindProperty("stateName");
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8 changes: 8 additions & 0 deletions Scripts/Agents/AI/Graph/Editor/AIActionNodeEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,16 @@ public override void OnBodyGUI()
NodeEditorGUILayout.PropertyField(_label);
NodeEditorGUILayout.PropertyField(_output);
serializedObject.ApplyModifiedProperties();

if (CollapseNodeOn) return;
SerializeAdditionalProperties();
}

protected virtual void SerializeAdditionalProperties()
{
// Add Action properties.
}

protected bool CollapseNodeOn => ActionNode.BrainGraph.IsNodeCollapseModeOn && Selection.activeObject != target;
}
}
8 changes: 8 additions & 0 deletions Scripts/Agents/AI/Graph/Editor/AIDecisionNodeEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,14 @@ public override void OnBodyGUI()
NodeEditorGUILayout.PropertyField(_label);
NodeEditorGUILayout.PropertyField(_output);
serializedObject.ApplyModifiedProperties();

if (CollapseNodeOn) return;
SerializeAdditionalProperties();
}

protected virtual void SerializeAdditionalProperties()
{
// Add Decision properties.
}

protected bool CollapseNodeOn => DecisionNode.BrainGraph.IsNodeCollapseModeOn && Selection.activeObject != target;
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