Milestone 3 Mini Update 4 - Working On First Modding Application #6
thearchivalone
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Initial build released here: https://thearchivalone.itch.io/black-rock-shooter-the-game-enemy-encounter-tools |
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Hey, y'all. This update is not related to the bone dissection work I've been doing. That's not being stopped altogether; instead, it's being paused briefly while I work on feedback given by one of the members of the community from a few weeks back. I was asked about whether or not the game could be repacked after using my extraction scripts. I finally got around to testing that out. This post will primarily be related to that.
About Repacking
Without doing quite a bit of a rewrite of the extraction script, it currently doesn't work for repacking game archives in reverse using quickbms's -r (reinject flag). I will not be updating it or any of the processes that are a part of it for the time being due to the possibility of breaking functionality. Instead, I'm working on writing my first standalone BRS modding application or 2 in native C++.
Why Not Just Make Another QuickBMS Script
There's a few reasons why but I'll try to keep them brief:
Other Information
I don't know how many modding tools I'll release; much of that will heavily depend on how much time making them will take out of working on the other tasks I'm focusing on. It also will depend on whether or not the community uses them. This first one (not ready to disclose exactly what all it's for yet) is partially a test run for getting an idea of time frame and difficulty for release.
So far, extracting and repacking seem pretty viable and compiling with Clang (cross-platform C compiler) is a breeze. I don't have an estimated timeframe on release yet but at least getting a tangible, testable tool to y'all is definitely one of my priorities. Here's the information I'm comfortable disclosing:
Thank y'all for reading and have a wonderful night. After the holidays are done, I'll be more active again. Feedback is also very welcomed.
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