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FPSGame.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0A56236E-D20F-4A36-A245-E5FCE9C7EDD9}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
<RootNamespace>FPSGame</RootNamespace>
<AssemblyName>FPSGame</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="Crc32C.NET, Version=1.0.5.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Crc32C.NET.1.0.5.0\lib\net20\Crc32C.NET.dll</HintPath>
</Reference>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Snappy.NET, Version=1.1.1.8, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Snappy.NET.1.1.1.8\lib\net45\Snappy.NET.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="assets\scenes\effects\SparkParticleRound.cs" />
<Compile Include="assets\scenes\levels\freeCamTest.cs" />
<Compile Include="assets\scenes\projectiles\BulletTest.cs" />
<Compile Include="assets\scenes\ui\hud\HUDCanvas.cs" />
<Compile Include="assets\scenes\weapons\ejectingBrass\EjectingBrassTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Common\GlobalGameSystemsManager.cs" />
<Compile Include="src\Common\ObjectPool\AbstractObjectPool.cs" />
<Compile Include="src\Common\ObjectPool\HitEffectObjectPool.cs" />
<Compile Include="src\Common\ObjectPool\GameObjPool.cs" />
<Compile Include="src\goxlap\blockMesher.cs" />
<Compile Include="Test.cs" />
<Content Include="src\Common\ObjectPool\pool.gd" />
<None Include="packages.config" />
<None Include="src\FPSController.gd" />
<None Include="src\Pawn.gd" />
<None Include="src\Player.gd" />
<None Include="src\playerController.gd" />
<None Include="src\weapons\M81.gd" />
<None Include="src\weapons\ViewableWeapon.gd" />
<Content Include="src\Common\Utils\Shaders\default.shader" />
<Compile Include="src\Common\Utils\LineRenderer.cs" />
<Compile Include="src\goxlap\blockTest.cs" />
<Compile Include="src\goxlap\chunk.cs" />
<Compile Include="src\goxlap\voxelUtils.cs" />
<Compile Include="src\goxlap\voxelworld.cs" />
<Compile Include="src\goxlap\chunkManager.cs" />
<Content Include="FPSGame.csproj.user" />
<Compile Include="src\goxlap\fastnoise.cs" />
<Content Include=".vscode\launch.json" />
<Content Include=".gitignore" />
<Compile Include="src\Common\TaskManager.cs" />
<Compile Include="src\goxlap\AbstractVoxelMesher.cs" />
<Compile Include="src\Common\QueueTaskSchedWrapper.cs" />
<Compile Include="src\Common\QueuedTaskScheduler.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>