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shapes.h
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#ifndef SHAPES_H
#define SHAPES_H
#include "math.h"
#include "vec23.h"
#ifdef MASKED_DRAWING
void _plotLineLow(Surface *screen, char c, int x0, int y0, int x1, int y1, char mask) {
#else
void _plotLineLow(Surface *screen, char c, int x0, int y0, int x1, int y1) {
#endif
int dx = x1 - x0;
int dy = y1 - y0;
int yi = 1;
if ( dy < 0 ) {
yi = -1;
dy = -dy;
}
int D = (2 * dy) - dx;
int y = y0;
for ( int x = x0; x < x1; x++ ) {
#ifdef MASKED_DRAWING
DrawMaskedChar(screen, c, x, y, mask);
#else
DrawChar(screen, c, x, y);
#endif
if ( D > 0 ) {
y += yi;
D += (2 * (dy - dx));
}
else D += 2*dy;
}
}
#ifdef MASKED_DRAWING
void _plotLineHigh(Surface *screen, char c, int x0, int y0, int x1, int y1, char mask) {
#else
void _plotLineHigh(Surface *screen, char c, int x0, int y0, int x1, int y1) {
#endif
int dx = x1 - x0;
int dy = y1 - y0;
int xi = 1;
if ( dx < 0 ) {
xi = -1;
dx = -dx;
}
int D = (2 * dx) - dy;
int x = x0;
for ( int y = y0; y < y1; y++ ) {
#ifdef MASKED_DRAWING
DrawMaskedChar(screen, c, x, y, mask);
#else
DrawChar(screen, c, x, y);
#endif
if ( D > 0 ) {
x += xi;
D += (2 * (dx - dy));
}
else D += 2*dx;
}
}
#ifdef MASKED_DRAWING
void DrawLine(Surface *screen, char c, int x0, int y0, int x1, int y1, char mask) {
#else
void DrawLine(Surface *screen, char c, int x0, int y0, int x1, int y1) {
#endif
if ( x0 == x1 ) {
#ifdef MASKED_DRAWING
if ( y1 > y0 ) for ( int y = y0; y < y1; y++ ) DrawMaskedChar(screen, c, x0, y, mask);
else for ( int y = y1; y < y0; y++ ) DrawMaskedChar(screen, c, x0, y, mask);
#else
if ( y1 > y0 ) for ( int y = y0; y < y1; y++ ) DrawChar(screen, c, x0, y);
else for ( int y = y1; y < y0; y++ ) DrawChar(screen, c, x0, y);
#endif
return;
}
if ( y0 == y1 ) {
#ifdef MASKED_DRAWING
if ( x1 > x0 ) for ( int x = x0; x < x1; x++ ) DrawMaskedChar(screen, c, x, y0, mask);
else for ( int x = x1; x < x0; x++ ) DrawMaskedChar(screen, c, x, y0, mask);
#else
if ( x1 > x0 ) for ( int x = x0; x < x1; x++ ) DrawChar(screen, c, x, y0);
else for ( int x = x1; x < x0; x++ ) DrawChar(screen, c, x, y0);
#endif
return;
}
if ( abs(y1 - y0) < abs(x1 - x0) ) {
#ifdef MASKED_DRAWING
if ( x0 > x1 ) _plotLineLow(screen, c, x1, y1, x0, y0, mask);
else _plotLineLow(screen, c, x0, y0, x1, y1, mask);
#else
if ( x0 > x1 ) _plotLineLow(screen, c, x1, y1, x0, y0);
else _plotLineLow(screen, c, x0, y0, x1, y1);
#endif
}
else {
#ifdef MASKED_DRAWING
if ( y0 > y1 ) _plotLineLow(screen, c, x1, y1, x0, y0, mask);
else _plotLineLow(screen, c, x0, y0, x1, y1, mask);
#else
if ( y0 > y1 ) _plotLineLow(screen, c, x1, y1, x0, y0);
else _plotLineLow(screen, c, x0, y0, x1, y1);
#endif
}
}
typedef struct {
vec2 u, v;
} TriangleEdge;
TriangleEdge GetTriangleEdge(vec2 u, vec2 v) {
if (v.y > u.y) return (TriangleEdge){ u, v };
else return (TriangleEdge){ v, u };
}
#define TriangleSpan vec2
TriangleSpan GetTriangleSpan(float x0, float x1) {
if ( x1 > x0 ) return (TriangleSpan){ x0, x1 };
else return (TriangleSpan){ x1, x0 };
}
#ifdef MASKED_DRAWING
void _DrawSpan( Surface *screen, char c, TriangleSpan span, int y, char mask ) {
#else
void _DrawSpan( Surface *screen, char c, TriangleSpan span, int y ) {
#endif
if ( span.x == span.y ) return;
for ( int x = span.x; x < span.y; x++ )
#ifdef MASKED_DRAWING
DrawMaskedChar(screen, c, x, y, mask);
#else
DrawChar(screen, c, x, y);
#endif
}
#ifdef MASKED_DRAWING
void _DrawSpansBetweenEdges( Surface *screen, char c, TriangleEdge edge0, TriangleEdge edge1, char mask ) {
#else
void _DrawSpansBetweenEdges( Surface *screen, char c, TriangleEdge edge0, TriangleEdge edge1 ) {
#endif
float e0ydiff = edge0.v.y - edge0.u.y;
if ( !e0ydiff ) return;
float e1ydiff = edge1.v.y - edge1.u.y;
if ( !e1ydiff ) return;
float e0xdiff = edge0.v.x - edge0.u.x;
float e1xdiff = edge1.v.x - edge1.u.x;
float factorStep0 = 1.0f / e0ydiff;
float factor0 = ( edge1.u.y - edge0.u.y ) * factorStep0;
float factorStep1 = 1.0f / e1ydiff;
float factor1 = 0.0f;
for ( int y = edge1.u.y; y < edge1.v.y; y++ ) {
TriangleSpan span = GetTriangleSpan( edge0.u.x + (int)(e0xdiff * factor0), edge1.u.x + (int)(e1xdiff * factor1) );
#ifdef MASKED_DRAWING
_DrawSpan(screen, c, span, y, mask);
#else
_DrawSpan(screen, c, span, y);
#endif
factor0 += factorStep0;
factor1 += factorStep1;
}
}
#ifdef MASKED_DRAWING
void DrawTriangle( Surface *screen, char c, vec2 u, vec2 v, vec2 w, char mask ) {
#else
void DrawTriangle( Surface *screen, char c, vec2 u, vec2 v, vec2 w ) {
#endif
TriangleEdge edges[] = {
GetTriangleEdge(u, v),
GetTriangleEdge(v, w),
GetTriangleEdge(w, u),
};
int
maxLength = 0,
longEdge = 0,
shortEdge0 = 0,
shortEdge1 = 0;
// Find tallest edge
for ( int i = 0; i < 3; i++ ) {
int length = edges[i].v.y - edges[i].u.y;
if ( length > maxLength ) {
maxLength = length;
longEdge = i;
}
}
shortEdge0 = ( longEdge + 1 ) % 3;
shortEdge1 = ( longEdge + 2 ) % 3;
#ifdef MASKED_DRAWING
_DrawSpansBetweenEdges( screen, c, edges[longEdge], edges[shortEdge0], mask );
_DrawSpansBetweenEdges( screen, c, edges[longEdge], edges[shortEdge1], mask );
#else
_DrawSpansBetweenEdges( screen, c, edges[longEdge], edges[shortEdge0] );
_DrawSpansBetweenEdges( screen, c, edges[longEdge], edges[shortEdge1] );
#endif
}
#endif