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[Enhancement] Different health for each mob #4

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MrBlasyMSK opened this issue Sep 7, 2021 · 1 comment · May be fixed by #27
Open

[Enhancement] Different health for each mob #4

MrBlasyMSK opened this issue Sep 7, 2021 · 1 comment · May be fixed by #27

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@MrBlasyMSK
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MrBlasyMSK commented Sep 7, 2021

All mobs have the same health (100 HP).
It would be great if you could edit the health or if they already come with a default health, that they are not have the same.

@MrBlasyMSK MrBlasyMSK changed the title All mobs die from equal damage [Enhancement] Different health for each mob Mar 15, 2022
This was referenced Mar 21, 2022
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@RoosterBooster007
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My PR would solve this issue by giving each mob type its vanilla health values (at least by default) 😸.

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2 participants