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Add initial version
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fornwall committed Feb 26, 2017
1 parent d94eacd commit 6450e12
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18 changes: 18 additions & 0 deletions Makefile
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CXXFLAGS += -Wall -Wextra -Werror -std=c++14 -fno-exceptions
LDFLAGS += -lOpenSLES
PREFIX ?= /usr/local

play-audio: play-audio.cpp

clean:
rm -f play-audio

install: play-audio
mkdir -p $(PREFIX)/share/man/man1 $(PREFIX)/bin
install play-audio $(PREFIX)/bin/play-audio
install play-audio.1 $(PREFIX)/share/man/man1/play-audio.1

uninstall:
rm -f $(PREFIX)/bin/play-audio $(PREFIX)/share/man/man1/play-audio.1

.PHONY: clean install uninstall
Binary file added play-audio
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25 changes: 25 additions & 0 deletions play-audio.1
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.Dd July 27 2015
.Dt play-audio 1
.Sh NAME
.Nm play-audio
.Nd audio player using the Android media system
.Sh SYNOPSIS
.Nm play-audio
.Op Fl s Ar stream
.Op Ar files
.Sh DESCRIPTION
The
.Nm play-audio
utility plays one or more files listed as arguments using the Android media system.
.Pp
The supported media formats may vary across difference devices and Android versions.
.Pp
The audio stream type (which affects the volume) may be specified as 'alarm', 'media' (default), 'notification', 'ring', 'system' or 'voice'.
.Sh EXAMPLES
Play two ogg files in succession:
.Pp
.Dl $ play-audio path/to/first.ogg path/to/second.ogg
.Pp
.Sh AUTHOR
.An Fredrik Fornwall Aq Mt fredrik@fornwall.net

235 changes: 235 additions & 0 deletions play-audio.cpp
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#include <assert.h>
#include <getopt.h>
#include <pthread.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>

class AudioPlayer {
public:
AudioPlayer();
~AudioPlayer();
void play(char const* uri);
/**
* This allows setting the stream type (default:SL_ANDROID_STREAM_MEDIA):
* SL_ANDROID_STREAM_ALARM - same as android.media.AudioManager.STREAM_ALARM
* SL_ANDROID_STREAM_MEDIA - same as android.media.AudioManager.STREAM_MUSIC
* SL_ANDROID_STREAM_NOTIFICATION - same as android.media.AudioManager.STREAM_NOTIFICATION
* SL_ANDROID_STREAM_RING - same as android.media.AudioManager.STREAM_RING
* SL_ANDROID_STREAM_SYSTEM - same as android.media.AudioManager.STREAM_SYSTEM
* SL_ANDROID_STREAM_VOICE - same as android.media.AudioManager.STREAM_VOICE_CALL
*/
void setStreamType(SLint32 streamType) { this->androidStreamType = streamType; }
private:
SLObjectItf mSlEngineObject{NULL};
SLEngineItf mSlEngineInterface{NULL};
SLObjectItf mSlOutputMixObject{NULL};
SLint32 androidStreamType{SL_ANDROID_STREAM_MEDIA};
};

class MutexWithCondition {
public:
MutexWithCondition() {
pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&condition, NULL);
pthread_mutex_lock(&mutex);
}
~MutexWithCondition() { pthread_mutex_unlock(&mutex); }
void waitFor() { while (!occurred) pthread_cond_wait(&condition, &mutex); }
/** From waking thread. */
void lockAndSignal() {
pthread_mutex_lock(&mutex);
occurred = true;
pthread_cond_signal(&condition);
pthread_mutex_unlock(&mutex);
}
private:
volatile bool occurred{false};
pthread_mutex_t mutex;
pthread_cond_t condition;
};

AudioPlayer::AudioPlayer() {
// "OpenSL ES for Android is designed for multi-threaded applications, and is thread-safe.
// OpenSL ES for Android supports a single engine per application, and up to 32 objects.
// Available device memory and CPU may further restrict the usable number of objects.
// slCreateEngine recognizes, but ignores, these engine options: SL_ENGINEOPTION_THREADSAFE SL_ENGINEOPTION_LOSSOFCONTROL"
SLresult result = slCreateEngine(&mSlEngineObject,
/*numOptions=*/0, /*options=*/NULL,
/*numWantedInterfaces=*/0, /*wantedInterfaces=*/NULL, /*wantedInterfacesRequired=*/NULL);
assert(SL_RESULT_SUCCESS == result);

result = (*mSlEngineObject)->Realize(mSlEngineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);

result = (*mSlEngineObject)->GetInterface(mSlEngineObject, SL_IID_ENGINE, &mSlEngineInterface);
assert(SL_RESULT_SUCCESS == result);

SLuint32 const numWantedInterfaces = 0;
result = (*mSlEngineInterface)->CreateOutputMix(mSlEngineInterface, &mSlOutputMixObject, numWantedInterfaces, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);

result = (*mSlOutputMixObject)->Realize(mSlOutputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);

}

void opensl_prefetch_callback(SLPrefetchStatusItf caller, void* pContext, SLuint32 event) {
if (event & SL_PREFETCHEVENT_STATUSCHANGE) {
SLpermille level = 0;
(*caller)->GetFillLevel(caller, &level);
if (level == 0) {
SLuint32 status;
(*caller)->GetPrefetchStatus(caller, &status);
if (status == SL_PREFETCHSTATUS_UNDERFLOW) {
// Level is 0 but we have SL_PREFETCHSTATUS_UNDERFLOW, implying an error.
printf("play-audio: underflow when prefetching data\n");
MutexWithCondition* cond = (MutexWithCondition*) pContext;
cond->lockAndSignal();
}
}
}
}

void opensl_player_callback(SLPlayItf /*caller*/, void* pContext, SLuint32 /*event*/) {
MutexWithCondition* condition = (MutexWithCondition*) pContext;
condition->lockAndSignal();
}

void AudioPlayer::play(char const* uri)
{
SLDataLocator_URI loc_uri = {SL_DATALOCATOR_URI, (SLchar *) uri};
SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
SLDataSource audioSrc = {&loc_uri, &format_mime};

SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, mSlOutputMixObject};
SLDataSink audioSnk = {&loc_outmix, NULL};

// SL_IID_ANDROIDCONFIGURATION is Android specific interface, SL_IID_PREFETCHSTATUS is general:
SLuint32 const numWantedInterfaces = 2;
SLInterfaceID wantedInterfaces[numWantedInterfaces]{ SL_IID_ANDROIDCONFIGURATION, SL_IID_PREFETCHSTATUS };
SLboolean wantedInterfacesRequired[numWantedInterfaces]{ SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };

SLObjectItf uriPlayerObject = NULL;
SLresult result = (*mSlEngineInterface)->CreateAudioPlayer(mSlEngineInterface, &uriPlayerObject, &audioSrc, &audioSnk,
numWantedInterfaces, wantedInterfaces, wantedInterfacesRequired);
assert(SL_RESULT_SUCCESS == result);

// Android specific interface - usage:
// SLresult (*GetInterface) (SLObjectItf self, const SLInterfaceID iid, void* pInterface);
// This function gives different interfaces. One is android-specific, from
// <SLES/OpenSLES_AndroidConfiguration.h>, done before realization:
SLAndroidConfigurationItf androidConfig;
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_ANDROIDCONFIGURATION, &androidConfig);
assert(SL_RESULT_SUCCESS == result);

result = (*androidConfig)->SetConfiguration(androidConfig, SL_ANDROID_KEY_STREAM_TYPE, &this->androidStreamType, sizeof(SLint32));
assert(SL_RESULT_SUCCESS == result);

// We now Realize(). Note that the android config needs to be done before, but getting the SLPrefetchStatusItf after.
result = (*uriPlayerObject)->Realize(uriPlayerObject, /*async=*/SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);

SLPrefetchStatusItf prefetchInterface;
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PREFETCHSTATUS, &prefetchInterface);
assert(SL_RESULT_SUCCESS == result);

SLPlayItf uriPlayerPlay = NULL;
result = (*uriPlayerObject)->GetInterface(uriPlayerObject, SL_IID_PLAY, &uriPlayerPlay);
assert(SL_RESULT_SUCCESS == result);

if (NULL == uriPlayerPlay) {
fprintf(stderr, "Cannot play '%s'\n", uri);
} else {
result = (*uriPlayerPlay)->SetCallbackEventsMask(uriPlayerPlay, SL_PLAYEVENT_HEADSTALLED | SL_PLAYEVENT_HEADATEND);
assert(SL_RESULT_SUCCESS == result);

MutexWithCondition condition;
result = (*uriPlayerPlay)->RegisterCallback(uriPlayerPlay, opensl_player_callback, &condition);
assert(SL_RESULT_SUCCESS == result);

result = (*prefetchInterface)->RegisterCallback(prefetchInterface, opensl_prefetch_callback, &condition);
assert(SL_RESULT_SUCCESS == result);
result = (*prefetchInterface)->SetCallbackEventsMask(prefetchInterface, SL_PREFETCHEVENT_FILLLEVELCHANGE | SL_PREFETCHEVENT_STATUSCHANGE);

// "For an audio player with URI data source, Object::Realize allocates resources but does not
// connect to the data source (i.e. "prepare") or begin pre-fetching data. These occur once the
// player state is set to either SL_PLAYSTATE_PAUSED or SL_PLAYSTATE_PLAYING."
// - http://mobilepearls.com/labs/native-android-api/ndk/docs/opensles/index.html
result = (*uriPlayerPlay)->SetPlayState(uriPlayerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);

condition.waitFor();
}

if (uriPlayerObject != NULL) (*uriPlayerObject)->Destroy(uriPlayerObject);
}


AudioPlayer::~AudioPlayer()
{
// "Be sure to destroy all objects on exit from your application. Objects should be destroyed in reverse order of their creation,
// as it is not safe to destroy an object that has any dependent objects. For example, destroy in this order: audio players
// and recorders, output mix, then finally the engine."
if (mSlOutputMixObject != NULL) { (*mSlOutputMixObject)->Destroy(mSlOutputMixObject); mSlOutputMixObject = NULL; }
if (mSlEngineObject != NULL) { (*mSlEngineObject)->Destroy(mSlEngineObject); mSlEngineObject = NULL; }
}


int main(int argc, char** argv)
{
bool help = false;
int c;
char* streamType = NULL;
while ((c = getopt(argc, argv, "hs:")) != -1) {
switch (c) {
case 'h':
case '?': help = true; break;
case 's': streamType = optarg; break;
}
}

if (help || optind == argc) {
printf("usage: play-audio [-s streamtype] [files]\n");
return 1;
}

AudioPlayer player;

if (streamType != NULL) {
SLint32 streamTypeEnum;
if (strcmp("alarm", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_ALARM;
} else if (strcmp("media", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_MEDIA;
} else if (strcmp("notification", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_NOTIFICATION;
} else if (strcmp("ring", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_RING;
} else if (strcmp("system", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_SYSTEM;
} else if (strcmp("voice", streamType) == 0) {
streamTypeEnum = SL_ANDROID_STREAM_VOICE;
} else {
fprintf(stderr, "play-audio: invalid streamtype '%s'\n", streamType);
return 1;
}
player.setStreamType(streamTypeEnum);
}

for (int i = optind; i < argc; i++) {
if (access(argv[i], R_OK) != 0) {
fprintf(stderr, "play-audio: '%s' is not a readable file\n", argv[i]);
return 1;
}
}

for (int i = optind; i < argc; i++) {
player.play(argv[i]);
}

return 0;
}

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