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features.py
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features.py
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# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Features used by AlphaGo Zero, in approximate order of importance.
Feature # Notes
Stone History 16 The stones of each color during the last 8 moves.
Ones 1 Constant plane of 1s
All features with 8 planes are 1-hot encoded, with plane i marked with 1
only if the feature was equal to i. Any features >= 8 would be marked as 8.
This file includes the features from the first paper as DEFAULT_FEATURES
and the features from AGZ as AGZ_FEATURES.
"""
import numpy as np
import go
import utils
# Resolution/truncation limit for one-hot features
P = 8
def make_onehot(feature, planes):
onehot_features = np.zeros(feature.shape + (planes,), dtype=np.uint8)
capped = np.minimum(feature, planes)
onehot_index_offsets = np.arange(0, utils.product(
onehot_features.shape), planes) + capped.ravel()
# A 0 is encoded as [0,0,0,0], not [1,0,0,0], so we'll
# filter out any offsets that are a multiple of $planes
# A 1 is encoded as [1,0,0,0], not [0,1,0,0], so subtract 1 from offsets
nonzero_elements = (capped != 0).ravel()
nonzero_index_offsets = onehot_index_offsets[nonzero_elements] - 1
onehot_features.ravel()[nonzero_index_offsets] = 1
return onehot_features
def planes(num_planes):
def deco(f):
f.planes = num_planes
return f
return deco
# TODO(tommadams): add a generic stone_features for all N <= 8
@planes(16)
def stone_features(position):
# a bit easier to calculate it with axis 0 being the 16 board states,
# and then roll axis 0 to the end.
features = np.zeros([16, go.N, go.N], dtype=np.uint8)
num_deltas_avail = position.board_deltas.shape[0]
cumulative_deltas = np.cumsum(position.board_deltas, axis=0)
last_eight = np.tile(position.board, [8, 1, 1])
# apply deltas to compute previous board states
last_eight[1:num_deltas_avail + 1] -= cumulative_deltas
# if no more deltas are available, just repeat oldest board.
last_eight[num_deltas_avail +
1:] = last_eight[num_deltas_avail].reshape(1, go.N, go.N)
features[::2] = last_eight == position.to_play
features[1::2] = last_eight == -position.to_play
return np.rollaxis(features, 0, 3)
# TODO(tommadams): add a generic stone_features for all N <= 8
@planes(8)
def stone_features_4(position):
# a bit easier to calculate it with axis 0 being the 16 board states,
# and then roll axis 0 to the end.
features = np.zeros([8, go.N, go.N], dtype=np.uint8)
num_deltas_avail = position.board_deltas.shape[0]
cumulative_deltas = np.cumsum(position.board_deltas, axis=0)
last = np.tile(position.board, [4, 1, 1])
# apply deltas to compute previous board states
last[1:num_deltas_avail + 1] -= cumulative_deltas
# if no more deltas are available, just repeat oldest board.
last[num_deltas_avail + 1:] = last[num_deltas_avail].reshape(1, go.N, go.N)
features[::2] = last == position.to_play
features[1::2] = last == -position.to_play
return np.rollaxis(features, 0, 3)
@planes(1)
def color_to_play_feature(position):
if position.to_play == go.BLACK:
return np.ones([go.N, go.N, 1], dtype=np.uint8)
else:
return np.zeros([go.N, go.N, 1], dtype=np.uint8)
@planes(3)
def stone_color_feature(position):
board = position.board
features = np.zeros([go.N, go.N, 3], dtype=np.uint8)
if position.to_play == go.BLACK:
features[board == go.BLACK, 0] = 1
features[board == go.WHITE, 1] = 1
else:
features[board == go.WHITE, 0] = 1
features[board == go.BLACK, 1] = 1
features[board == go.EMPTY, 2] = 1
return features
@planes(1)
def ones_feature(position):
return np.ones([go.N, go.N, 1], dtype=np.uint8)
@planes(P)
def recent_move_feature(position):
onehot_features = np.zeros([go.N, go.N, P], dtype=np.uint8)
for i, player_move in enumerate(reversed(position.recent[-P:])):
_, move = player_move # unpack the info from position.recent
if move is not None:
onehot_features[move[0], move[1], i] = 1
return onehot_features
@planes(P)
def liberty_feature(position):
return make_onehot(position.get_liberties(), P)
@planes(3)
def few_liberties_feature(position):
feature = position.get_liberties()
onehot_features = np.zeros(feature.shape + (3,), dtype=np.uint8)
onehot_index_offsets = np.arange(0, utils.product(
onehot_features.shape), 3) + feature.ravel()
nonzero_elements = ((feature != 0) & (feature <= 3)).ravel()
nonzero_index_offsets = onehot_index_offsets[nonzero_elements] - 1
onehot_features.ravel()[nonzero_index_offsets] = 1
return onehot_features
@planes(1)
def would_capture_feature(position):
features = np.zeros([go.N, go.N, 1], dtype=np.uint8)
for g in position.lib_tracker.groups.values():
if g.color == position.to_play:
continue
if len(g.liberties) == 1:
lib = next(iter(g.liberties))
features[lib + (0,)] = 1
return features
DEFAULT_FEATURES = [
stone_color_feature,
ones_feature,
liberty_feature,
recent_move_feature,
would_capture_feature,
]
DEFAULT_FEATURES_PLANES = sum(f.planes for f in DEFAULT_FEATURES)
AGZ_FEATURES = [
stone_features,
color_to_play_feature
]
AGZ_FEATURES_PLANES = sum(f.planes for f in AGZ_FEATURES)
MLPERF07_FEATURES = [
stone_features_4,
color_to_play_feature,
few_liberties_feature,
would_capture_feature,
]
MLPERF07_FEATURES_PLANES = sum(f.planes for f in MLPERF07_FEATURES)
def extract_features(position, features):
return np.concatenate([feature(position) for feature in features], axis=2)