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canvas_button_image.cc
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#include "canvas_item.hh"
#include "canvas_button_image.hh"
#include "canvas_image.hh"
#include "canvas.hh"
#include <cstring>
#include <iostream>
canvas_button_image::canvas_button_image(canvas *c) :
canvas_item (c) {
memset(&image_normal, 0, MAX_IMAGE_PATH_LENGTH);
memset(&image_active, 0, MAX_IMAGE_PATH_LENGTH);
memset(&image_hover, 0, MAX_IMAGE_PATH_LENGTH);
ignore_exposure = 4;
}
canvas_button_image::~canvas_button_image() {
}
void canvas_button_image::prepare() {
std::cout << "canvas_button_image::prepare()" << std::endl;
}
void canvas_button_image::event_pointer_enter() {
fprintf(stderr, "canvas_button_image::event_pointer_enter()\n");
render(true);
}
void canvas_button_image::event_pointer_leave() {
if( action_list->count() ) {
it.reset();
for(; it.current(); it++) {
it.current()->pointer_button_state = POINTER_BUTTON_STATE_UP;
}
}
fprintf(stderr, "canvas_button_image::event_pointer_leave()\n");
render(true);
}
void canvas_button_image::event_button_press(int button) {
if( action_list->count() ) {
it.reset();
for(; it.current(); it++) {
if(it.current()->button == button) {
it.current()->pointer_button_state = POINTER_BUTTON_STATE_DOWN;
}
}
}
render(true);
fprintf(stderr, "canvas_button_image::event_button_press(%d)\n", button);
}
void canvas_button_image::event_button_release(int button) {
// pointer click action
if( action_list->count() ) {
it.reset();
for(; it.current(); it++) {
// if the button is currently pressed, we've successfully clicked.
if(it.current()->pointer_button_state == POINTER_BUTTON_STATE_DOWN) {
//it.current()->pointer_button_state == POINTER_BUTTON_STATE_UP;
// FIXME: We have an object, (not working)
if(it.current()->object) {
void (*func) (void *, void *);
func = (void (*)(void *, void *)) it.current()->func;
func(it.current()->object, it.current()->data);
}
// We don't have an "object" just call the function and pass the data.
else {
void (*func) (void *);
func = (void (*)(void *)) it.current()->func;
func(it.current()->data);
}
}
}
render(true);
}
}
bool canvas_button_image::set_image_normal(char *c) {
memset(&image_normal, 0, MAX_IMAGE_PATH_LENGTH);
memcpy(&image_normal, c, strlen(c));
return(true);
}
bool canvas_button_image::set_image_active(char *c) {
memset(&image_active, 0, MAX_IMAGE_PATH_LENGTH);
memcpy(&image_active, c, strlen(c));
return(true);
}
bool canvas_button_image::set_image_hover(char *c) {
memset(&image_hover, 0, MAX_IMAGE_PATH_LENGTH);
memcpy(&image_hover, c, strlen(c));
return(true);
}
void canvas_button_image::draw_image(char *path) {
Imlib_Color_Range range = imlib_create_color_range();
imlib_context_set_color_range(range);
Imlib_Image image = imlib_load_image(path);
imlib_context_set_image(image);
imlib_render_image_on_drawable_at_size(x, y, w, h);
}
void canvas_button_image::render_normal() {
draw_image(image_normal);
}
void canvas_button_image::render_hover() {
draw_image(image_hover);
}
void canvas_button_image::render_active() {
draw_image(image_active);
}
void canvas_button_image::render(bool force ) {
if(!ignore_exposure) {
ignore_exposure = 2;
XClearArea(can->get_display(), can->get_window(), x, y, w, h, false);
}
// else {
ignore_exposure--;
if(can->get_mouse()->button1_down == true ||
can->get_mouse()->button2_down == true ||
can->get_mouse()->button3_down == true ||
can->get_mouse()->button4_down == true ||
can->get_mouse()->button5_down == true) {
render_active();
}
else if(has_pointer()) {
render_hover();
}
else {
render_normal();
}
// fprintf(stderr, "canvas_button_image::render(%d, %d, %d, %d)\n", x, y, w, h);
render_success();
//}
}