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Big fucking refactor #301

Big fucking refactor

Big fucking refactor #301

Triggered via push August 19, 2024 18:22
Status Success
Total duration 1m 27s
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5 warnings
Windows Build: Hypercube.Shared/Entities/Systems/Physics/PhysicsComponent.cs#L13
Non-nullable field 'TransformComponent' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Windows Build: Hypercube.Shared/Entities/Systems/Physics/PhysicsComponent.cs#L14
Non-nullable field 'TransformSystem' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Windows Build: Hypercube.Shared/Network/Buffer.cs#L5
Non-nullable field 'Data' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Windows Build: Hypercube.Client/Graphics/Realisation/OpenGL/Rendering/Renderer.cs#L24
The field 'Renderer._textureManager' is assigned but its value is never used
Windows Build: Hypercube.Client/Graphics/Realisation/OpenGL/Rendering/Renderer.cs#L27
The field 'Renderer._resourceLoader' is assigned but its value is never used