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tdk1069 edited this page May 29, 2018 · 2 revisions

Welcome to the Mudlet-Stuff wiki!

Mapper.xml

This is the core component of the mapper, it works stand alone without the triggers. Simply import as a package or module into mudlet and stat walking around.

notes

  • Realm Walking (crossing between areas via flying, stagecoach, riding) will cause issues for now. There is no way for the mapper to know that the stagecoach office in the a land. I am working on making a table of the entry areas so I can auto generate and move stagecoach offices to the respective zone, but for now, you will need to select the newly generated room, select area, and move it to a new zone.
  • Ele has overlapping rooms, there is no getting away from it. Especially when it comes to buildings, insides are often larger than the outside area. Best you can do is stretch the outside area to accommodate or if this isn’t an option, move the inside area to an unused area or new zone. There are too many buildings on ele for me to automate this process.

extra bits

  • ‘lua count_rooms()’ - simply counts how many rooms you have created so far.
  • ‘lua get_Colours()’ - displays all of Mudlets internal colour codes to help you choose a colour.
  • ‘lua purge_Map()’ - deletes all rooms made so far! No way back unless you have backed up your map

MappeeTriggera.xml

A set of optional triggers I use for making cosmetic changes to the map as I map,

  • most are colour triggers, convert room names to colours
  • getroomname shows how you can trigger on shortname and set a room name
  • the river triggers also set lock=true, meaning they won’t be used in speedwalkng

simplevitls.xml

The simplest of gmcp vitals to gauges, mostly because Vonk asked me :)

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