Releases: tcooc/AdditionalPipesBC
4.5.1 for MC1.7.10
Changelog
- Change the capacities of the teleport and switch pipes (check the forum for info).
- Add a minimum Buildcraft version requirement in the dependencies string. I'm not sure how much point this has, though, since the game doesn't launch with most old BC versions.
Requires CoFH Core, Forge #1236, and Buildcraft 7.0.3
Does not work with BuildCraft 6, or any version above 7.0.4!
Release 4.5.0 for 1.7.10
Changelog
- Update for Buildcraft 7
- Add the Obsidian Fluid Pipe (description in the forum thread)
- In the new version of Buildcraft, addons can finally have their own creative tabs (they couldn't before). So, Additional Pipes now has its own creative tab.
Requires CoFH Core, Forge #1236, and Buildcraft 7.0.3+
Release 4.4.0 for 1.7.10
Changelog
- Fix debug log option in config file
- Teleport pipes of the same type and on the same frequency now transmit pipe wire signals to each other. Now you can remotely activate your power generator from another dimension!
- Built against Buildcraft 6.4.14
Note: This will probably be the last release for Buildcraft 6
Requires CoFH Core, Forge #1236, and Buildcraft 6.4.x.
Release 4.3.1 for 1.7.10
Changelog:
- Totally redo the teleport manager. Users won't see much difference, but it should run much faster on worlds with many teleport pipes.
- Fix the ledger (the side window that expands when you click the icon) on the teleport pipe GUI. It will now show inputs or outputs based on the pipe you right-clicked on.
- Fix teleport pipe item routing algorithm. Before, if you had an item pipe set to receive that was not connected to anything, all pipes sending items would occasionally drop one on the ground.
- Re-add
/additionalpipes
command. It now prints the locations and owners of teleport pipes. - Add a configuration option for how much water a Water Pump Pipe produces.
Requires CoFH Core, Forge #1236, and Buildcraft 6.4.x.
Release 4.3.0 for 1.7.10
I know it's been a while, but it's done now!
Changelog:
- Added two new pipes, the Addition Pipe, and the Priority Insertion Pipe. Check the new forum thread for descriptions.
- Fixed the Closed Pipe gate
- Fixed distribution pipes dropping the first item passed through them
- Renamed teleport pipes ("Phased Kinesis Pipe") to their old, simpler names ("Power Teleport Pipe")
- Fixed mcmod.info
EDIT: the jar file seemed to have the wrong classes in it. I rebuilt it on a different PC and it seems fine now.
Requires CoFH Core, Forge #1236, and Buildcraft 6.4.x.
Release 4.2.1 for 1.7.10
This release fixes the crash that happened when one loaded a world that had teleport pipes from version 4.1.x or earlier with version 4.2.
Requires CoFH Core, Buildcraft 6.4.2, and Forge 1236 or above.
Release 4.2.0 for 1.7.10
This release makes teleport pipes compatible with name changes. Also, this is built with a newer Buildcraft version.
Requires CoFH Core, Buildcraft 6.4.2, and Forge 1236 or above.
Release 4.1.1 for 1.7.10
This release fixes a derpy bug that was causing issue #110.
Requires CoFH Core, Buildcraft 6.3.x, and Forge 1230 or above.
Release 4.1.0 for 1.7.10
Release 4.0.0 for 1.7.10
This is the first official 1.7.10 version. There are no major new features, but quite a few bugs have been fixed since the early 1.7.10 days. Also, several translations have been improved and a Japanese one has been added. Please try the mod out and report on any issues you find.
Requires CoFH Core, Buildcraft 6.3.x, and Forge 1230 or above.