I am trying to implement this tutorial - http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/ in DirectX 11 and Win32 API. I would be extremely grateful if somebody tries to help me in this. Thanks.
Note:
- Use shader model 5.0 or above for the compute shader.
- Add the following libraries to the linker:
a. dxgi.lib
b. d3dcompiler.lib
c. d3d11.lib
d. Xinput.lib