From d7d0bd14c469ce054603722a5652db27df3db649 Mon Sep 17 00:00:00 2001 From: Gregory Date: Wed, 8 Jan 2025 14:11:01 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=94=A7=F0=9F=92=A1=20Some=20shadow=20twea?= =?UTF-8?q?king=20and=20small=20formatting?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Gregory --- Config/Engine.ini | 48 +++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 46 insertions(+), 2 deletions(-) diff --git a/Config/Engine.ini b/Config/Engine.ini index 30e1954..6553d8f 100644 --- a/Config/Engine.ini +++ b/Config/Engine.ini @@ -842,6 +842,7 @@ r.LumenScene.SurfaceCache.Compress = 0 ;(Default: 1) 0, 1, 2 ;r.Nanite.MaxNodes = 262144 ;r.Nanite.MaxCandidateClusters = 2097152 ;r.Nanite.MaxVisibleClusters = 524288 +;r.Nanite.VSMMeshShaderRasterization=1 ;Default: 0 ; ================================================================================ ; START OF SkinCache @@ -894,9 +895,52 @@ r.Shadow.UseOctreeForCulling = 1 ; ---------------------------- r.Shadow.Virtual.Enable = 1 +; +; + r.Shadow.Virtual.UseFarShadowCulling = 0 ;Default: 1 -;r.Shadow.Virtual.ForceOnlyVirtualShadowMaps=1 -;r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel=16 ;Default: 16, Alternatives: 8, 16, 32, 64 (Maximum lights per pixel that get full filtering when using one pass projection) +; +; + +r.Shadow.Virtual.NonNanite.Batch = 0 ;Default: 1 +; +; + +r.Shadow.Virtual.Cache.InvalidateUseHZB = 0 +;Default: 1 +; + +r.Shadow.Virtual.Cache.StaticSeparate = 0 +;Default: 1 +;When enabled, caches static objects in separate pages from dynamic objects. This can improve performance in largely static scenes, but doubles the memory cost of the physical page pool. + +r.Shadow.Virtual.Clipmap.LastLevel = 22 +;Default: 22 +;Last level of the virtual climap. Indirectly determines radius the clipmap can cover. + +r.Shadow.Virtual.Clipmap.ZRangeScale +;Default: 1000 + +r.Shadow.Virtual.CullBackfacingPixels +;Default: 1 + +r.Shadow.Virtual.ForceOnlyVirtualShadowMaps = 0 ;REMEMBER TO NOT ENABLE THIS IN INI BUT ADD IT TO MOD SETTINGS TAJ +;Default: 0 +; + +r.Shadow.Virtual.OnePassProjection = 1 +;Default: 1 +; + +r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel = 16 +;Default: 16, Alternatives: 8, 16, 32, 64 +;Maximum lights per pixel that get full filtering when using one pass projection and clustered shading. Generally set to 8 (32bpp), 16 (64bpp) or 32 (128bpp). Lower values require less transient VRAM during the lighting pass. + +r.Shadow.Virtual.ScreenRayLength +;Default: 0.015 +; + + ; ================================================================================ ; START OF