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InteractiveItem.cs
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using UnityEngine;
using System.Collections;
using System.Linq;
namespace Motiviti.Enkidu
{
public class InteractiveItem : MonoBehaviour
{
InteractiveItemAction[] actionChain;
public bool noClickBackground = false;
AdvCamera advCamera;
bool deactivatedBefore = false;
public bool isCancelable = true;
public string objectName;
public float cursorRotation = 0;
public Vector3 stoppingDistance = Vector3.zero;
public Vector3 centerOffset = Vector3.zero;
public bool allowInterruptions = true;
public CutsceneTools.Type cutsceneTool = CutsceneTools.Type.BlackBands;
public bool doCloseup = false;
public float closeUpCameraSize = 5;
public Vector3 closeUpOffset = Vector3.zero;
public int itemLayer = 0;
public InventoryItem heldItem = null;
public InventoryItem[] CanBeCombinedWith;
public bool needToWalkToItem = false;
bool canBeUsed = false;
bool isExit = false;
bool isPerson = false;
public InteractiveItemCombine currentCombine;
public bool stayInCutscene = false;
public bool realyStayInCutscene = false;
public bool isClickIndicatorFlipped = false;
float lastArrivedAt = 0;
public int desiredDirection = 0;
bool highlighting = false;
GameObject highlightObject;
float lastClickOnItemTime = float.MinValue;
void Awake()
{
actionChain = GetComponents<InteractiveItemAction>().OrderBy(x => x.sequenceNumber).ToArray();
}
void OnDrawGizmosSelected()
{
Gizmos.DrawIcon(transform.position + stoppingDistance, "gizmo-stopping.psd", true);
Gizmos.DrawIcon(transform.position + centerOffset, "gizmo-center.psd", true);
Gizmos.DrawIcon(transform.position, "gizmo-pos.psd", true);
}
public string GetObjectName()
{
string text = gameObject.name;
if (!string.IsNullOrEmpty(objectName))
text = objectName;
return text;
}
// Use this for initialization
void Start()
{
advCamera = PersistentEngine.advCamera;
highlightObject = Instantiate(Resources.Load("INTERACTIVEOBJECT_HIGHLIGHT") as GameObject) as GameObject;
highlightObject.transform.position = transform.position + centerOffset;
highlightObject.transform.parent = transform;
highlightObject.GetComponent<Renderer>().enabled = false;
if (GetComponent<InteractiveItemSendMessage>() != null)
canBeUsed = GetComponent<InteractiveItemSendMessage>().canBeUsed;
if (GetComponent<InteractiveItemConversation>() != null)
canBeUsed = true;
if (GetComponent<InteractiveItemPuzzle>() != null)
canBeUsed = true;
if (GetComponent<InteractiveItemRotatingStates>() != null)
canBeUsed = true;
if (GetComponent<InteractiveItemSwitch>() != null)
{
if (GetComponent<InteractiveItemSwitch>().contributesToCanBeUsedFlag)
canBeUsed = true;
}
if (GetComponent<InventoryItem>() != null)
canBeUsed = true;
if (GetComponent<InteractiveItemAnimator>() != null)
canBeUsed = true;
if (GetComponent<DoorBetweenLevels>() != null)
isExit = true;
if (GetComponent<PersonNPC>() != null)
isPerson = true;
}
public bool IsInInventory()
{
var cmp = GetComponent<InventoryItem>();
if (cmp)
{
if (cmp.state == InventoryItem.State.INVENTORY)
return true;
}
return false;
}
public void Highlight(bool b)
{
if (b != highlighting)
{
if (b && (!gameObject.activeInHierarchy || !this.enabled || (!GetComponent<Collider2D>() || !GetComponent<Collider2D>().enabled))) b = false;
if (highlightObject != null) highlightObject.GetComponent<Renderer>().enabled = b;
highlighting = b;
}
}
public float DoubleClickTime()
{
return (Time.time - lastClickOnItemTime);
}
public void Selected()
{
lastClickOnItemTime = Time.time;
for (int i = 0; i < actionChain.Length; i++)
{
actionChain[i].Selected();
}
}
public bool SupportsDoubleClick()
{
for (int i = 0; i < actionChain.Length; i++)
{
if (actionChain[i].SupportsDoubleClick()) return true;
}
return false;
}
public void DoubleClick()
{
for (int i = 0; i < actionChain.Length; i++)
{
if (actionChain[i].enabled && actionChain[i].SupportsDoubleClick()) actionChain[i].DoubleClicked();
}
}
public bool CanBeUsed()
{
return canBeUsed;
}
public void SetCanBeUsed(bool flag)
{
canBeUsed = flag;
}
public bool IsPerson()
{
return isPerson;
}
public bool IsExit()
{
return isExit;
}
public void ItemActivate()
{
bool allowed = true;
for (int i = 0; i < actionChain.Length; i++)
{
allowed = allowed && actionChain[i].CanDeactivate();
}
if (allowed)
{
SetObjectShown(transform, true);
}
}
void SetObjectShown(Transform tr, bool shown)
{
if (!shown) tr.position += Vector3.up * 100;
else if (deactivatedBefore)
tr.position -= Vector3.up * 100;
if (!shown) deactivatedBefore = true;
}
public void ItemDeactivate()
{
bool allowed = true;
for (int i = 0; i < actionChain.Length; i++)
{
allowed = allowed && actionChain[i].CanDeactivate();
}
if (allowed)
{
SetObjectShown(transform, false);
}
}
public void AnimationActionPoint(string animationName)
{
for (int i = 0; i < actionChain.Length; i++)
{
actionChain[i].AnimationActionPoint(animationName);
}
}
public void AnimationFinished(string animationName)
{
for (int i = 0; i < actionChain.Length; i++)
{
actionChain[i].AnimationFinished(animationName);
}
}
public bool ArrivedAt(InventoryItem item)
{
if (Time.time - lastArrivedAt > 0.5f)
{
lastArrivedAt = Time.time;
heldItem = item;
if (heldItem != null && !CanCombineItem(heldItem))
{
return false;
}
StartCoroutine(ProcessArrivedAt());
PersistentEngine.player.ReturnItemToInventory();
}
else
return true; // otherwise player says "that won't work"
return true;
}
public bool CheckIfCombiningMatchingItems(InventoryItem item)
{
if (item != null)
{
if (!CanCombineItem(item)) return false;
else
{
InteractiveItemCustomCombine[] cc = gameObject.GetComponents<InteractiveItemCustomCombine>();
foreach (InteractiveItemCustomCombine cc1 in cc)
{
if (cc1.inventoryItem == item && !cc1.isCancelable)
return true;
}
}
}
if (isCancelable)
return false;
else
return true;
}
bool CanCombineItem(InventoryItem item)
{
foreach (var ii in CanBeCombinedWith)
{
if (ii == item) return true;
}
return false;
}
public Vector3 GetStoppingDistance(InventoryItem _heldItem = null)
{
InteractiveItemAction act = OverridingAction(_heldItem);
if (act != null)
{
return act.stoppingDistance;
}
return stoppingDistance;
}
public Vector3 GetCenterOffset(InventoryItem _heldItem = null)
{
InteractiveItemAction act = OverridingAction(_heldItem);
if (act != null)
{
return act.centerOffset;
}
return centerOffset;
}
InteractiveItemAction OverridingAction(InventoryItem heldItem)
{
for (int i = 0; i < actionChain.Length; i++)
{
if (!actionChain[i].enabled || actionChain[i].ShouldSkip()) continue;
if (heldItem != null)
{
if (actionChain[i] is InteractiveItemCombine || actionChain[i] is InteractiveItemComment || actionChain[i] is InteractiveItemControlCamera || actionChain[i] is InteractiveItemChangeCamera)
{
if (actionChain[i].overrideStoppingDistance && ((actionChain[i] as InteractiveItemCombine).inventoryItem == heldItem || (actionChain[i] is InteractiveItemSendMessageCombine && (actionChain[i] as InteractiveItemSendMessageCombine).SupportsItem(heldItem))))
{
return actionChain[i];
}
}
}
else
{
if (!(actionChain[i] is InteractiveItemCombine))
{
if (actionChain[i].overrideStoppingDistance) return actionChain[i];
}
}
}
return null;
}
IEnumerator ProcessArrivedAt()
{
if (desiredDirection == 1)
PersistentEngine.player.TurnTowards(true);
else if (desiredDirection == -1)
PersistentEngine.player.TurnTowards(false);
bool wasInCutScene = false;
wasInCutScene = PersistentEngine.player.inCutScene;
if (!allowInterruptions) PersistentEngine.player.SetInCutScene(true, cutsceneTool, PersistentEngine.player.transform.position);
if (doCloseup) advCamera.CloseUpBegin(closeUpCameraSize, closeUpOffset);
bool hasSomethingMeaningfulOccurred = false;
for (int i = 0; i < actionChain.Length; i++)
{
if (!actionChain[i].enabled || actionChain[i].ShouldSkip()) continue;
actionChain[i].StopHighlighting();
if (actionChain[i] is InteractiveItemComment)
yield return new WaitForSeconds(0.1f);
if (heldItem != null)
{
if (actionChain[i] is InteractiveItemCombine || actionChain[i] is InteractiveItemComment || actionChain[i] is InteractiveItemControlCamera || actionChain[i] is InteractiveItemChangeCamera)
{
yield return StartCoroutine(actionChain[i].ProcessArrivedAt());
hasSomethingMeaningfulOccurred = true;
}
}
else
{
if (!(actionChain[i] is InteractiveItemCombine))
{
yield return StartCoroutine(actionChain[i].ProcessArrivedAt());
}
}
}
if (doCloseup) advCamera.CloseUpEnd();
if (!realyStayInCutscene)
{
if (!stayInCutscene || !hasSomethingMeaningfulOccurred)
{
if (!allowInterruptions && !wasInCutScene)
{
PersistentEngine.player.SetInCutScene(false);
}
}
}
}
}
}