RawGlobal
PSO component (#1262)- run-time configurable instance rate (#1256)
- more convenience traits are derived (#1249)
- optional cgmath support (#1242)
- optional serialization support (#1234)
- better GL state caching (#1221)
- GL texture staging (#1202)
- primitives with adjacency (#1154)
- metal backend improvements (#1165, #1175)
- resource mapping improvements
- fixed
Fence
andSync
bounds (#1095) - dx11 buffer mapping support (#1099, #1105)
- redesigned resource usage model for next-gen compatibility (#1123)
- buffer copy support (#1129)
- fixed and improved some errors (#1137, #1138)
- application launcher revamp and resize support (#1121)
- experimental Metal backend (#969, #1049, #1050)
- persistent mapping (#1026)
- tessellation support (#1027, #1088)
- new examples: gamma, particle, terrain_tessellated
- better PSO error messages, constant offset checks (#1004)
- unified scissor: now Y-reversed on GL (#1092)
const
resources are now calledimmutable
- faster handle clones and cleaner core API (#1031)
- Android / GLES support (#993)
- GL unsigned int samplers (#991)
- better errors (#976)
- better GLSL pre core reflection
- modified
Slice
API (#955) - fixed GL blending where it's not in the core (#953)
- raw PSO components for vertex buffers and render targets
- fixed get_texel_count (#937)
- fixed update_texture (#912)
- Direct3D 11 backend (#861)
- Pipepeline State Object revolution (#828)