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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent single alien in the fleet."""
def __init__(self, ai_game):
"""Initialize the alien and set it's starting position."""
super().__init__()
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = ai_game.settings
# load the alien image and set it's attribute.
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# start new alien near the top left corner of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien exact horizontal position.
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def check_edge(self):
"""Return True if alien is at the edge of the screen."""
if self.rect.right >= self.screen_rect.right or self.rect.left <= 0:
return True
def update(self):
"""Move the alien right or left."""
self.x += (self.settings.alien_speed * self.settings.fleet_direction)
self.rect.x = self.x