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Releases: sumghai/MedPod

[1.2] MedPod 1.2.1

03 Jan 01:04
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Version 1.2.1 - 3 January 2021


  • Updated for 1.2.2753
  • Changed tradeability of MedPods to Buyable only
    • This fixes an exploit where players can buy out a settlement trader's entire inventory by selling MedPods
  • Adjusted Beauty values of MedPods

[1.2] MedPod 1.2.0

01 Jan 03:50
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Version 1.2.0 - 1 January 2021


  • Updated for 1.2.2753
  • Added the following buildings
    • VetPod - veterinary version of the MedPod, for treating pets and other small domesticated animals
    • VetPod Mega - larger VetPod variant for treating livestock and megafauna, but can also treat smaller animals
  • Added abort gizmo button to all MedPods, allowing players to interrupt treatment and kick out the current patient
  • Rebalanced stats, crafting costs and power consumption for all MedPods
  • Increased terrain affordance requirements for all MedPods
  • MedPods now purge all vanilla drug effects during treatment
    • Drugs from third-party mods will need compatibility patches
  • Changed diagnosis and treatment times to scale in direct proportion to pawn body size
    • Small pawns are treated faster than large pawns
    • Humanoid pawns (body size 1.0) remain unchanged
  • Renamed "Atomic Cellular Regeneration" to "Accelerated Cellular Regeneration"
  • Updated translations
    • Add translations for new VetPods to all supported languages
    • Fixed incorrect references to MedPod Lux label and description for German, Japanese, Simplified and Traditional Chinese translations

[1.2] MedPod 1.1.5

14 Nov 03:21
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Version 1.1.5 - 14 November 2020


  • Updated for 1.2.2753
  • Fixed compatibility issue with Android Tiers
    • Pawns with the "Remote control mode enabled" hediff active will no longer be carried to MedPods, preventing them from regaining consciousness while controlling surrogates
  • Removed support for 1.1

[1.2] MedPod 1.1.4

30 Oct 23:06
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Version 1.1.4 - 31 October 2020


  • Updated for 1.2.2753
  • Upscaled all textures to HD quality for Camera+
  • Fixed bug preventing pawns with Circadian Half-Cycler implant from Royalty DLC from using MedPods

[1.2] MedPod 1.1.3

03 Oct 00:24
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Version 1.1.3 - 3 October 2020


  • Updated for 1.2.2753
  • Updated translations
    • Added German translation (courtesy of Vulnoxx)
    • Cleaned up existing translation files

[1.2] MedPod 1.1.2

19 Sep 01:49
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Version 1.1.2 - 19 September 2020


  • Updated for 1.2.2753
  • Added market values for MedPods
    • This fixes an issue where some variants of the MedPod Lux are regarded by traders as cheaper than the standard MedPod
  • Added hard cap of 30 seconds for maxDiagnosisTime and maxPerHediffHealingTime XML parameters in CompProperties_MedPodSettings
    • The debug log will display error messages if a user tweaking the mod tries to exceed this limit
  • Increased crafting cost of MedPods
  • Increased mass of MedPods
  • Fixed a bug where blacklisted hediffs can cause patients to be trapped in an infinite diagnosis/treatment loop
  • Fixed a bug where patients may gradually starve to death while using MedPods
  • Fixed a bug where patients were not gaining rest while using MedPods
  • Updated translations
    • Added Russian translation (courtesy of GunnedMan)

[1.2] MedPod 1.1.1

23 Aug 03:28
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Version 1.1.1 - 23 August 2020


  • Updated for 1.2.2723
  • Added AlchoholHigh to the whitelist of always treatable hediffs
  • Allow MedPods to explicitly treat conditions from the whitelist of always treatable hediffs (rather than being passively removed)
  • Fixed compatibility issue with Elite Bionics Framework
  • Updated compatibility patches
    • Added patch for Androids Expanded
  • Updated translations
    • Fixed whitespace issues in Simplified Chinese translation

[1.2] MedPod 1.1.0

15 Aug 05:26
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Version 1.1.0 - 15 August 2020


  • Updated for 1.2.2723
  • MedPods now stop all bleeding in hediffs before starting treatment
  • Fixed a bug where patients with the Anesthesia hediff are trapped in an infinite diagnosis/treatment loop
  • Recompiled assembly for 1.2
  • Updated translations
    • Fixed incorrect references in Japanese translation

Note: All future updates will be exclusively for RimWorld 1.2 onwards. The 1.1 version is only included to help players migrate their saves.

[1.1] MedPod 1.0.1

23 Jul 22:34
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Version 1.0.1 - 24 July 2020


  • Updated for 1.1.2654
  • Added interlock to prevent pawns switching off MedPods that are currently treating patients
  • Allow MedPods to treat chronic conditions and addictions (via Rest until healed Float menu option)
  • Fixed MedPods so that they would wake patients if they are kicked off for any reason
  • Fixed MedPods so that they now correctly ignore Torso implants rather than trapping patients in an infinite diagnosis loop
  • Optimized Toils_Bed fail condition Harmony patch
    • This fixes an issue where the game may slow down when multiple MedPods are running and/or when the game speed is increased to 3~4x
    • A Møøse once bit my sister
  • Updated the passability and pathing costs of MedPods
    • This fixes a compatibility issue with Save Our Ship 2, where ship hulls cannot be built around MedPods due to SOS2 mistaking them for non-ship roof supports
  • Updated compatibility patches
    • Added patch for Fallout Races: The Robots Pack
    • Fixed Androids patch to correctly flag upgrade module hediffs as non-bad (as ChJees never fixed it on his end)
  • Updated translations
    • Added Japanese translation (courtesy of Proxyer)
    • Added missing Simplified and Traditional Chinese translations for MedPod blueprint and frame states
    • Tweaked Simplified and Traditional Chinese translations for Delta Wave Induced Coma and Cortical Stimulation(s)

[1.1] MedPod 1.0

05 Jul 01:20
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Version 1.0 - 4 July 2020


  • Initial release
  • Add the following buildings
    • MedPod - Standard model advanced regenerative medical beds capable of treating virtually every injury and disease
    • MedPod Lux - Royalty DLC-only luxury variant with faster diagnosis and treatment time, but higher power consumption; can be made from "stuff"
  • All MedPods are unlocked by completing the Atomic Cellular Regeneration research project
    • This is located in the MedPod tab of the Research window
  • Pawns will automatically use the MedPod to treat injuries and diseases
  • Pawns can be made to use the MedPod to treat scars, permanent injuries and missing body parts, using the right-click Float Menu
  • Pawns will prioritize MedPods over other medical bed types, even if they are further away; however, if no MedPod is available or in a reachable location, pawns will revert to using the closest regular medical bed instead
  • Pawns will not use MedPods that have insufficient power
  • Doctors/Wardens will rescue downed colonists/prisoners to MedPods
  • Doctors will avoid feeding, tending or operating on patients currently using MedPods (the scanner/reatomizer gantry arm would smack them in the face if they tried to do so)
  • MedPods will ignore prosthetics and bionics
  • MedPods only require electricity - no medicine or consumables required
  • MedPods can be uninstalled/reinstalled
  • Isolinear Processor required for building MedPods are available from Exotic Goods Traders (caravans and orbital), Quest rewards or by disassembling an AI Persona Core at the Machining Table (bill unlocked after completing Advanced fabrication research project)
  • Add the following translations
    • Simplified Chinese
    • Traditional Chinese
  • Add compatibility patches for the following mods:
    • Android Tiers
    • Androids
    • Combat Extended
    • Humanoid Alien Races
    • Replimat